![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.25.0/pa/units/land/l_shotgun_tank/l_shotgun_tank_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.25.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_shotgun_tank.png)
Maul
Shotgun Tank - Close range. Heavily armored. Attacks land, sea and seabed targets.- HP: 1150
- Build cost: 300 metal
- Maximum range: 50
- Total DPS: 280
Overview
Blueprint![](https://cdn.palobby.com/pa_ex1/units/sea/hover_ship/hover_ship_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_hover_ship.png)
Kaiju
Hover Destroyer - Long Range. Durable. Hover. Attacks land and sea targets.- HP: 2000
- Build cost: 1500 metal
- Maximum range: 180
- Total DPS: 600.0
Overview
Blueprint- Max speed: 10
- Acceleration: 75
- Braking rate: 75
- Turn rate: 180
Physics
- Max speed: 11
- Acceleration: 30
- Braking rate: 110
- Turn rate: 45
- Hovers over land, lava and water
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Blueprint
- Range: 50
- Projectiles per fire: 8
- Firing standard deviation: 8
- Damage: 280 DPS: 8x35 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 240° per second
- Pitch: 40° at 50° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 35
- Splash: 7 damage, radius 6
- Burn damage: 15, radius 2
- Muzzle velocity: 200
- Max velocity: 200
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Mobile
- Structure - Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 180
- Projectiles per fire: 2
- Damage: 200.0 DPS: 2x200 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 140° at 90° per second
- Pitch: 60° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 200
- Splash: 200 damage, radius 5
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 170.0
- Max velocity: 170.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 110
- Projectiles per fire: 2
- Damage: 100.0 DPS: 2x25 damage every 0.50 seconds (2 shots per second)
- Yaw: 90° at 90° per second
- Pitch: 70° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 25
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
-
T2
Advanced Armour Foundry 0:06 + 0:04
-
T1
Armour Foundry 0:17 + 0:04
Built By
-
T2
Advanced Naval Factory 0:25 + 0:06