![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/land/l_hover_tank_adv/l_hover_tank_adv_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_hover_tank_adv.png)
Panzer
Hover Assault - Can cross water and lava. Fires in salvos. Attacks land, sea and orbital targets.- HP: 200
- Build cost: 1200 metal
- Maximum range: 180
- Total DPS: 462.5
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/orbital/l_orbital_battleship/l_orbital_battleship_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_orbital_battleship.png)
Imperator
Orbital Battleship - Launches drones at planetary enemies. Heavily armored. Attacks land, air sea and orbital targets.- HP: 5500
- Build cost: 14000 metal
- Maximum range: 250
- Total DPS: 455.0
Overview
Blueprint- Max speed: 14
- Acceleration: 100
- Braking rate: 100
- Turn rate: 40
- Hovers over land, lava and water
Physics
- Max speed: 20
- Acceleration: 30
- Braking rate: 80
- Turn rate: 30
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 200
- No underwater vision
- Orbital vision radius: 400
- Always visible
Recon
Visibility
- Blueprint
- Range: 180
- Firing standard deviation: 20
- Damage: 75.0 DPS: 50 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 180° at 120° per second
- Pitch: 89.9° at 50° per second
- Stored ammo drained after 2.67 seconds (4 shots)
- Targets: LandHorizontal, WaterSurface, Orbital
- Ammo recharged after 6.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 50
- Splash: 10 damage, radius 6
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 110.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
- Blueprint
- Range: 180
- Firing standard deviation: 20
- Damage: 12.5 DPS: 50 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 120° per second
- Pitch: 89.9° at 50° per second
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 50
- Splash: 10 damage, radius 6
- Burn damage: 15, radius 2
- Muzzle velocity: 110
- Max velocity: 110.0
- Turn rate: 360
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1 (x6)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 150
- Damage: 65 DPS: 65 damage every 1.00 seconds (1 shot per second)
- Yaw: 120° at 45° per second
- Pitch: 60° at 45° per second
- Targets: Orbital
- Blueprint
- Type: Beam
- Damage: 65
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 250
- Damage: 160.0 DPS: 800 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 60° at 30° per second
- Targets: Orbital
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 800
- Burn damage: 15, radius 2
- Muzzle velocity: 400.0
- Max velocity: 400.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 120
- Damage: 100 DPS: 50 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 180° per second
- Targets: Air, LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 50
- Splash: 300 damage, radius 4
- Full damage splash radius: 1
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 140
- Firing standard deviation: 10
- Damage: 0 DPS: 0 damage every 0.25 seconds (4 shots per second)
- Yaw: 360° at 720° per second
- Pitch: 180° at 720° per second
- Stored ammo drained after 2.5 seconds (10 shots)
- Targets: LandHorizontal, WaterSurface, Air
- Ammo recharged after 8.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Muzzle velocity: 90
- Max velocity: 90
- Turn rate: 720
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1 (x3)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Weapon #4
Ammo
Target Priorities
-
T2
Advanced Armour Foundry 0:24 + 0:04
Built By
-
T2
Starship Foundry 3:53 + 0:04