Stryker
Attack Vehicle - Fast, adaptable, expendable. Attacks surface targets.- HP: 60
- Build cost: 55 metal
- Maximum range: 75
- Total DPS: 30.0
Overview
BlueprintCatapult
Tactical Missile Launcher - Long range with very heavy damage. Attacks land, sea, and orbital targets.- HP: 1500
- Build cost: 1800 metal
- Maximum range: 240
- Total DPS: 350.0
- Build locations: land, water surface
Overview
Blueprint- Max speed: 17
- Acceleration: 150
- Braking rate: 150
- Turn rate: 180
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 110
- No underwater vision
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Blueprint
- Range: 75
- Projectiles per fire: 2
- Damage: 30.0 DPS: 2x15 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 360° per second
- Pitch: 89° at 360° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 15
- Burn damage: 15, radius 2
- Muzzle velocity: 140.0
- Max velocity: 140.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 240
- Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 0° at 180° per second
- Pitch: 0° at 180° per second
- Targets: LandHorizontal, WaterSurface, Orbital
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 1000
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile
- Wall
- Blueprint
- Range: 240
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 200.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- T2 Advanced Vehicle Factory 0:01 + 0:04
- T2 Unit Cannon 0:01 + 0:02 + 0:02
- T1 Vehicle Factory 0:03 + 0:04