Unit Cannon
Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.- HP: 18000
- Build cost: 5600 metal
- Unit storage capacity: 16
- Maximum range: 5000
- Build locations: land, water surface
Overview
BlueprintGil-E
Sniper - Long range. High damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.- HP: 150
- Build cost: 800 metal
- Maximum range: 180
- Total DPS: 187.5
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Vision radius: 100
- Underwater vision radius: 120
Recon
- Vision radius: 200
- No underwater vision
Recon
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
Economy
- Blueprint
- Range: 5000
- Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 15° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 1 per shot
- Build time: 0:00.0
- Muzzle velocity: 250.0
- Max velocity: 250.0
- Turn rate: 90
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 180
- Damage: 87.5 DPS: 350 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 80° at 90° per second
- Targets: LandHorizontal, WaterSurface, Air
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 350
- Burn damage: 15, radius 2
- Muzzle velocity: 1000.0
- Max velocity: 1000.0
- Collision check: enemies
- Collision response: impact
- Air & (Tactical | Heavy | MissileDefense)
- Mobile - Air
- Structure - Wall
- Mobile & Air
- Wall
- Blueprint
- Range: 140
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 89° at 3600° per second
- Targets: Air, Orbital
- Blueprint
- Type: Beam
- Damage: 400
- Collision check: target
- Collision response: destroy
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- T2 Advanced Fabrication Bot 0:40 + 0:02 + 0:02
- T2 Advanced Fabrication Vehicle 0:45 + 0:02 + 0:02
- T1 Ant 0:03 + 0:02 + 0:02
- T1 Boom 0:01.0 + 0:02 + 0:02
- T1 Dox 0:01.0 + 0:02 + 0:02
- T1 Fabrication Bot 0:03 + 0:02 + 0:02
- T1 Fabrication Vehicle 0:04 + 0:02 + 0:02
- T1 Grenadier 0:02 + 0:02 + 0:02
- T2 Locusts 0:05 + 0:02 + 0:02
- T2 Mend 0:22 + 0:02 + 0:02
- T2 Slammer 0:11 + 0:02 + 0:02
- T1 Spark 0:02 + 0:02 + 0:02
- T1 Spinner 0:03 + 0:02 + 0:02
- T1 Stinger 0:02 + 0:02 + 0:02
- T1 Stitch 0:05 + 0:02 + 0:02
- T2 Storm 0:16 + 0:02 + 0:02
- T1 Stryker 0:01 + 0:02 + 0:02
Builds
Builds
Built By
- T2 Advanced Bot Factory 0:17 + 0:03