Unit Cannon

Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.

    Overview

    Blueprint
    • HP: 18000
    • Build cost: 5600 metal
    • Unit storage capacity: 16
    • Maximum range: 5000
    • Build locations: land, water surface

Flak Cannon

Advanced Anti-Air - Overhead heavy damage. Only attacks air.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 900 metal
    • Maximum range: 120
    • Total DPS: 192.0
    • Build locations: land, water surface

    Recon

    • Vision radius: 100
    • Underwater vision radius: 120

    Recon

    • Vision radius: 155
    • No underwater vision

    Economy

    • Build rate: 45
    • Fabrication metal consumption: 45 / s
    • Fabrication energy consumption: 2250 / s
    • Energy consumption per metal: 50.0

    Economy

    Weapon

    • Blueprint
    • Range: 5000
    • Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
    • Yaw: 180° at 30° per second
    • Pitch: 180° at 15° per second
    • Targets: LandHorizontal
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Interplanetary type: System
    • Metal cost: 1 per shot
    • Build time: 0:00.0
    • Muzzle velocity: 250.0
    • Max velocity: 250.0
    • Turn rate: 90
    • Collision check: ground
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon

    • Blueprint
    • Range: 120
    • Projectiles per fire: 4
    • Damage: 192.0 DPS: 4x40 damage every 0.83 seconds (1.2 shots per second)
    • Yaw: 360° at 3600° per second
    • Pitch: 89° at 3600° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 40
    • Splash: 40 damage, radius 20
    • Full damage splash radius: 5
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
      • Mobile & Air

    Builds