Starcannon
Planetary Transport - Builds and launches up to 14 units at once to the planet below.- HP: 2000
- Build cost: 2600 metal
- Unit storage capacity: 9
- Maximum range: 600
- Build locations: orbital
Overview
BlueprintColonel
Proxy Commander - Builds advanced structures. Amphibious. Durable. High damage. Attacks everything but orbital.- HP: 6000
- Build cost: 6000 metal
- Maximum range: 100
- Total DPS: 400.0
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 12
- Acceleration: 120
- Braking rate: 120
- Turn rate: 180
- Amphibious
Physics
- Vision radius: 150
- No underwater vision
- Orbital vision radius: 600
- Always visible
Recon
Visibility
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
- Build rate: 80
- Build range: 30
- Fabrication metal consumption: 80 / s
- Fabrication energy consumption: 2500 / s
- Energy consumption per metal: 31.2
Economy
- Blueprint
- Range: 600
- Firing standard deviation: 23
- Damage: 0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Metal cost: 1 per shot
- Build time: 0:00.0
- Muzzle velocity: 40.0
- Max velocity: 120.0
- Turn rate: 45
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 100
- Damage: 400.0 DPS: 200 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 360° per second
- Targets: LandHorizontal, Seafloor, WaterSurface, Air, Underwater
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 200
- Splash: 200 damage, radius 12
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Turn rate: 720.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon
Ammo
Target Priorities
- T2 Advanced Armour Fabricator 0:50 + 0:04
- T2 Advanced Fabrication Walker 0:44 + 0:04
- T1 Armour Fabricator 0:04 + 0:04
- T1 Corsair 0:06 + 0:04
- T2 Enforcer 0:10 + 0:04
- T1 Fabrication Walker 0:03 + 0:04
- T1 Guardian 0:07 + 0:04
- T1 Investigator 0:03 + 0:04
- T1 Lancer 0:03 + 0:04
- T2 Orbweaver 0:16 + 0:04
- T1 Patriot 0:02 + 0:04
- T1 Peacekeeper 0:01 + 0:04
- T2 Praetorian 2:35 + 0:04
- T2 Scorpion 0:20 + 0:04
- T1 Shank 0:06 + 0:04
- T1 Stoke 0:04 + 0:04
Builds
- T2 Advanced Bot Factory 1:00
- T2 Advanced Energy Plant 0:25
- T2 Advanced Laser Defense Tower 0:11
- T2 Advanced Metal Extractor 0:22
- T2 Advanced Radar 0:30
- T2 Advanced Torpedo Launcher 0:12
- T1 Air Factory 0:07
- T2 Anti-Nuke Launcher 2:30
- T3 Atlas 6:15
- T1 Bot Factory 0:07
- T2 Catalyst 8:20
- T2 Catapult 0:25
- T1 Energy Plant 0:05
- T1 Energy Storage 0:05
- T2 Flak Cannon 0:11
- T1 Galata Turret 0:02
- T2 Halley 8:20
- T2 Holkins 2:05
- T1 Laser Defense Tower 0:04
- T1 Lob 0:15
- T1 Metal Extractor 0:02
- T1 Metal Storage 0:05
- T1 Naval Factory 0:07
- T2 Nuclear Missile Launcher 3:00
- T1 Orbital Launcher 0:07
- T1 Pelter 0:11
- T1 Radar 0:02
- T3 Ragnarok 12:30
- T1 Single Laser Defense Tower 0:02
- T1 Teleporter 0:10
- T1 Torpedo Launcher 0:04
- T1 Umbrella 0:11
- T2 Unit Cannon 1:25
- T1 Vehicle Factory 0:07
- T1 Wall 0:00.6
Builds
Built By
- T2 Advanced Bot Factory 2:13 + 0:03