Ares
Rolling Fortress - Near invincible. Long range. Heavy damage. Hover. Attacks land and sea targets.- HP: 80000
- Build cost: 30000 metal
- Maximum range: 400
- Total DPS: 1780.0
- Factory cooldown: 2.0
- Rolloff delay: 2.0
Overview
BlueprintUnit Cannon
Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.- HP: 18000
- Build cost: 5600 metal
- Unit storage capacity: 16
- Maximum range: 5000
- Factory cooldown: 2.0
- Rolloff delay: 2.0
- Build locations: land, water surface
Overview
Blueprint- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 30
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 250
- No underwater vision
Recon
- Vision radius: 100
- Underwater vision radius: 120
Recon
Economy
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
- Blueprint
- Range: 400
- Projectiles per fire: 4
- Firing standard deviation: 0.25
- Damage: 960.0 DPS: 4x800 damage every 3.33 seconds (0.3 shots per second)
- Yaw: 180° at 60° per second
- Pitch: 20° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 800
- Splash: 800 damage, radius 15
- Full damage splash radius: 5
- Muzzle velocity: 200.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
- Blueprint
- Range: 220
- Projectiles per fire: 2
- Firing standard deviation: 0.25
- Damage: 140.0 DPS: 2x100 damage every 1.43 seconds (0.7 shots per second)
- Yaw: 80° at 90° per second
- Pitch: 15° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 100
- Splash: 100 damage, radius 5
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 140.0
- Max velocity: 140.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 150
- Damage: 400.0 DPS: 800 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 360° at 720° per second
- Pitch: 40° at 720° per second
- Targets: LandHorizontal, WaterSurface, Seafloor
- Blueprint
- Type: PBAOE
- Damage: 800
- Splash: 800 damage, radius 50
- Full damage splash radius: 50
- Burn damage: 200, radius 50
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2 (x3)
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
- Blueprint
- Range: 5000
- Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 15° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 1 per shot
- Build time: 0:00.0
- Muzzle velocity: 250.0
- Max velocity: 250.0
- Turn rate: 90
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Builds
- T2 Advanced Fabrication Bot 0:40 + 0:02 + 0:02
- T2 Advanced Fabrication Vehicle 0:45 + 0:02 + 0:02
- T1 Ant 0:03 + 0:02 + 0:02
- T1 Boom 0:01.0 + 0:02 + 0:02
- T1 Dox 0:01.0 + 0:02 + 0:02
- T1 Fabrication Bot 0:03 + 0:02 + 0:02
- T1 Fabrication Vehicle 0:04 + 0:02 + 0:02
- T1 Grenadier 0:02 + 0:02 + 0:02
- T2 Locusts 0:05 + 0:02 + 0:02
- T2 Mend 0:22 + 0:02 + 0:02
- T2 Slammer 0:11 + 0:02 + 0:02
- T1 Spark 0:02 + 0:02 + 0:02
- T1 Spinner 0:03 + 0:02 + 0:02
- T1 Stinger 0:02 + 0:02 + 0:02
- T1 Stitch 0:05 + 0:02 + 0:02
- T2 Storm 0:16 + 0:02 + 0:02
- T1 Stryker 0:01 + 0:02 + 0:02