Ares
Rolling Fortress- Near invincible. Long-range. Heavy damage. Hover. Attacks land and sea targets.- HP: 80000
- Build cost: 30000 metal
- Maximum range: 400
- Total DPS: 1780.0
Overview
BlueprintImperator
Orbital Battleship - Launches drones at planetary enemies. Heavily armored. Attacks land, air sea and orbital targets.- HP: 5500
- Build cost: 14000 metal
- Maximum range: 250
- Total DPS: 455.0
Overview
Blueprint- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 30
Physics
- Max speed: 20
- Acceleration: 30
- Braking rate: 80
- Turn rate: 30
Physics
- Vision radius: 250
- No underwater vision
Recon
- Vision radius: 200
- No underwater vision
- Orbital vision radius: 400
- Always visible
Recon
Visibility
- Blueprint
- Range: 400
- Projectiles per fire: 4
- Firing standard deviation: 0.25
- Damage: 960.0 DPS: 4x800 damage every 3.33 seconds (0.3 shots per second)
- Yaw: 180° at 60° per second
- Pitch: 20° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 800
- Splash: 800 damage, radius 15
- Full damage splash radius: 5
- Muzzle velocity: 200.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 220
- Projectiles per fire: 2
- Firing standard deviation: 0.25
- Damage: 140.0 DPS: 2x100 damage every 1.43 seconds (0.7 shots per second)
- Yaw: 80° at 90° per second
- Pitch: 15° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 100
- Splash: 100 damage, radius 5
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 140.0
- Max velocity: 140.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 150
- Damage: 400.0 DPS: 800 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 360° at 720° per second
- Pitch: 40° at 720° per second
- Targets: LandHorizontal, WaterSurface, Seafloor
- Blueprint
- Type: PBAOE
- Damage: 800
- Splash: 800 damage, radius 50
- Full damage splash radius: 50
- Burn damage: 200, radius 50
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2 (x3)
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
- Blueprint
- Range: 150
- Damage: 65 DPS: 65 damage every 1.00 seconds (1 shot per second)
- Yaw: 120° at 45° per second
- Pitch: 60° at 45° per second
- Targets: Orbital
- Blueprint
- Type: Beam
- Damage: 65
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 250
- Damage: 160.0 DPS: 800 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 60° at 30° per second
- Targets: Orbital
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 800
- Burn damage: 15, radius 2
- Muzzle velocity: 400.0
- Max velocity: 400.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 120
- Damage: 100 DPS: 50 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 180° per second
- Targets: Air, LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 50
- Splash: 300 damage, radius 4
- Full damage splash radius: 1
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 140
- Firing standard deviation: 10
- Damage: 0 DPS: 0 damage every 0.25 seconds (4 shots per second)
- Yaw: 360° at 720° per second
- Pitch: 180° at 720° per second
- Stored ammo drained after 2.5 seconds (10 shots)
- Targets: LandHorizontal, WaterSurface, Air
- Ammo recharged after 8.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Muzzle velocity: 90
- Max velocity: 90
- Turn rate: 720
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1 (x3)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Weapon #4
Ammo
Target Priorities
Built By
- T2 Starship Foundry 3:53 + 0:04