Investigator Radar
Radar - Immobile. Use alt fire to change into a fast-moving mine detector.- HP: 60
- Build cost: 150 metal
- Maximum range: 70
- Factory cooldown: 2
- Build locations: land
Overview
BlueprintFlyer Foundry
Basic Manufacturing - Builds basic air units.- HP: 6000
- Build cost: 600 metal
- Factory cooldown: 2
- Build locations: land, water surface
Overview
Blueprint- No underwater vision
- Radar radius: 300
- Sonar radius: 300
- Invisibile
Recon
Stealth
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Base energy consumption: 100 / s
Economy
- Build rate: 15
- Fabrication metal consumption: 15 / s
- Fabrication energy consumption: 675 / s
- Energy consumption per metal: 45.0
Economy
- Blueprint
- Range: 70
- Yaw: 180° at 3000° per second
- Pitch: 180° at 1500° per second
- Targets: LandHorizontal, Seafloor
- Charges in 3.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Self Destruct
Layer Ammo
LandHorizontal
Underwater
Target Priorities
Builds
- T1 AOE Nova 0:12 + 0:02
- T1 Dauntless 0:23 + 0:02
- T1 Fabrication Flyer 0:15 + 0:02
- T1 Marauder 0:16 + 0:02
- T1 Nova 0:12 + 0:02
- T1 Osprey 0:06 + 0:02
- T1 Scythe 0:16 + 0:02
Builds
- T1 Armour Fabricator 0:11
- T1 Fabrication Flyer 0:15
- T1 Fabrication Walker 0:16