Investigator Radar
Radar - Immobile. Use alt fire to change into a fast-moving mine detector.- HP: 60
- Build cost: 150 metal
- Maximum range: 70
- Factory cooldown: 4
- Build locations: land
Overview
BlueprintStarship Foundry
Advanced Manufacturing - Builds basic and advanced orbital units.- HP: 9000
- Build cost: 6000 metal
- Factory cooldown: 4
- Build locations: orbital
Overview
Blueprint- No underwater vision
- Radar radius: 300
- Sonar radius: 300
- Invisibile
Recon
Stealth
- No underwater vision
- Orbital vision radius: 250
- Always visible
Recon
Visibility
- Base energy consumption: 100 / s
Economy
- Build rate: 60
- Fabrication metal consumption: 60 / s
- Fabrication energy consumption: 2000 / s
- Energy consumption per metal: 33.3
Economy
- Blueprint
- Range: 70
- Yaw: 180° at 3000° per second
- Pitch: 180° at 1500° per second
- Targets: LandHorizontal, Seafloor
- Charges in 3.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Self Destruct
Layer Ammo
LandHorizontal
Underwater
Target Priorities
Builds
- T2 Black Knight 1:23 + 0:04
- T1 Chariot 0:03 + 0:04
- T1 Fabrication Starship 0:21 + 0:04
- T2 Imperator 3:53 + 0:04
- T2 Kosmos 1:20 + 0:04
- T2 Paladin 0:33 + 0:04
- T1 Spectre 0:03 + 0:04
- T1 Sputnik 0:13 + 0:04
- T1 Viper 0:05 + 0:04
Builds
- T1 Armour Fabricator 0:11
- T1 Fabrication Flyer 0:15
- T1 Fabrication Walker 0:16