![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/land/l_scout_bot/l_scout_bot_radar_mode_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_scout_bot_radar_mode.png)
Investigator Radar
Radar - Immobile. Use alt fire to change into a fast-moving mine detector.- HP: 60
- Build cost: 150 metal
- Maximum range: 70
- Build locations: land
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.22.0/pa/units/air/l_air_scout_adv/l_air_scout_adv_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.22.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_air_scout_adv.png)
Infiltrator
Advanced Stealth Scout - Launches a sneaky spy camera. Invisible to radar. Consumes energy. Can move between planets.- HP: 250
- Build cost: 280 metal
- Maximum range: 300
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 100
- Acceleration: 300
- Braking rate: 60
- Turn rate: 180
Physics
- No underwater vision
- Radar radius: 300
- Sonar radius: 300
- Invisibile
Recon
Stealth
- Vision radius: 300
- Underwater vision radius: 300
- Orbital vision radius: 300
- Mine vision radius: 300
- Radar radius: 400
- Invisibile to radar
Recon
Stealth
- Base energy consumption: 100 / s
Economy
- Base energy consumption: 900 / s
Economy
- Blueprint
- Range: 70
- Yaw: 180° at 3000° per second
- Pitch: 180° at 1500° per second
- Targets: LandHorizontal, Seafloor
- Charges in 3.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Self Destruct
Layer Ammo
LandHorizontal
Underwater
Target Priorities
- Blueprint
- Range: 300
- Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 90° at 3600° per second
- Targets: LandHorizontal, WaterSurface, Air, Underwater
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
-
T1
Armour Fabricator 0:11
-
T1
Fabrication Flyer 0:15
-
T1
Fabrication Walker 0:16
Built By
-
T2
Advanced Flyer Foundry 0:05 + 0:02