

Radar
Basic radar - Detects nearby enemy land, sea, and air units.- HP: 500
- Build cost: 200 metal
- Build locations: land, water surface
Overview
Blueprint

Archer
Advanced Anti-Air Turret - Fires homing rockets which deal splash damage. Only attacks air targets.- HP: 3000
- Build cost: 900 metal
- Maximum range: 140
- Total DPS: 100
- Build locations: land, water surface
Overview
Blueprint- Vision radius: 100
- Underwater vision radius: 100
- Orbital vision radius: 600
- Radar radius: 450
- Sonar radius: 450
Recon
- Vision radius: 155
- Underwater vision radius: 155
Recon
- Base energy consumption: 150 / s
Economy
Economy
- Blueprint
- Range: 140
- Projectiles per fire: 4
- Firing standard deviation: 25
- Damage: 100 DPS: 4x25 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 25
- Splash: 25 damage, radius 20
- Full damage splash radius: 5
- Muzzle velocity: 20
- Max velocity: 180
- Turn rate: 720
- Collision check: enemies
- Collision response: impact
- Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
- Air & Mobile
Weapon
Ammo
Target Priorities
-
T2
Advanced Fab Aircraft 0:03
-
T2
Advanced Fabrication Bot 0:04
-
T2
Advanced Fabrication Ship 0:02
-
T2
Advanced Fabrication Vehicle 0:03
-
T2
Colonel 0:02
-
T1
Fabrication Aircraft 0:22
-
T1
Fabrication Bot 0:25
-
T1
Fabrication Ship 0:14
-
T1
Fabrication Vehicle 0:18
-
T2
Mend 0:03