![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/orbital/l_radar_satellite_adv/l_radar_satellite_adv_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_radar_satellite_adv.png)
Kosmos
Advanced Radar Satellite - Long-range enemy unit detection. Requires energy. Attacks land and sea targets.- HP: 2000
- Build cost: 4800 metal
- Maximum range: 150
- Total DPS: 90
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.23.0/pa/units/land/l_titan_bot/l_titan_bot_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.23.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_titan_bot.png)
Thor
Siege Titan - Equipped with an arsenal of highly destructive weapons. Attacks land, sea, seabed and undersea targets.- HP: 60000
- Build cost: 30000 metal
- Maximum range: 400
- Total DPS: 3050.0
Overview
Blueprint- Max speed: 10
- Acceleration: 10
- Braking rate: 10
- Turn rate: 90
Physics
- Max speed: 11
- Acceleration: 100
- Braking rate: -1
- Turn rate: 50
Physics
- Vision radius: 600
- Underwater vision radius: 600
- Orbital vision radius: 1200
- Radar radius: 1000
- Sonar radius: 1000
Recon
- Vision radius: 200
- No underwater vision
Recon
- Base energy consumption: 9000 / s
Economy
- Weapon energy consumption: 1000 / s
Economy
- Blueprint
- Range: 150
- Projectiles per fire: 2
- Damage: 90 DPS: 2x45 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 45
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 400
- Projectiles per fire: 2
- Damage: 396.0 DPS: 2x600 damage every 3.03 seconds (0.33 shots per second)
- Yaw: 180° at 35° per second
- Pitch: 90° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 600
- Splash: 600 damage, radius 15
- Muzzle velocity: 270.0
- Max velocity: 270.0
- Turn rate: 90
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
- Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1
- Blueprint
- Range: 250
- Damage: 1750 DPS: 175 damage every 0.10 seconds (10 shots per second)
- Yaw: 180° at 40° per second
- Pitch: 80° at 90° per second
- Energy consumption: 333 per shot
- Stored ammo drained after 2.1 seconds (21 shots)
- Targets: LandHorizontal, Seafloor, Underwater, WaterSurface
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Beam
- Damage: 175
- Splash: 150 damage, radius 5
- Full damage splash radius: 5
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
- Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1
- Blueprint
- Range: 170
- Projectiles per fire: 16
- Firing standard deviation: 30
- Damage: 144.0 DPS: 16x100 damage every 11.11 seconds (0.09 shots per second)
- Yaw: 0° at 180° per second
- Pitch: 0° at 180° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 100
- Splash: 100 damage, radius 12
- Burn damage: 15, radius 2
- Muzzle velocity: 50.0
- Max velocity: 200.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
- Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1
- Blueprint
- Range: 18
- Damage: 380.0 DPS: 500 damage every 1.32 seconds (0.76 shots per second)
- Yaw: 10° at 1080° per second
- Pitch: 180° at 1080° per second
- Targets: LandHorizontal, WaterSurface, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 500
- Splash: 500 damage, radius 15
- Full damage splash radius: 15
- Burn damage: 15, radius 2
- Muzzle velocity: 80
- Max velocity: 80
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Weapon #4 (x2)
Ammo
Target Priorities
-
T2
Starship Foundry 1:20 + 0:04
Built By
-
T2
Advanced Fabrication Walker 10:00
-
T1
Fabrication Starship 11:06
-
T2
Praetorian 6:15