Artemis
Railgun Platform - Long range with high damage. Very low rate of fire. Uses energy. Attacks orbital.- HP: 350
- Build cost: 2000 metal
- Maximum range: 350
- Total DPS: 60.0
Overview
BlueprintOrca
Deep Water Destroyer - Medium range with high damage. Very durable. Attacks land, sea and undersea targets.- HP: 1500
- Build cost: 600 metal
- Maximum range: 180
- Total DPS: 170.0
Overview
Blueprint- Max speed: 30
- Acceleration: 10
- Braking rate: 10
- Turn rate: 30
Physics
- Max speed: 12
- Acceleration: 30
- Braking rate: 90
- Turn rate: 45
Physics
- No underwater vision
- Orbital vision radius: 650
- Always visible
Recon
Visibility
- Vision radius: 180
- Underwater vision radius: 180
Recon
- Weapon energy consumption: 200 / s
Economy
Economy
- Blueprint
- Range: 350
- Damage: 60.0 DPS: 300 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 360° at 40° per second
- Pitch: 180° at 180° per second
- Energy consumption: 1000 per shot
- Targets: Orbital
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Beam
- Damage: 300
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 180
- Projectiles per fire: 2
- Damage: 60.0 DPS: 2x50 damage every 1.67 seconds (0.6 shots per second)
- Yaw: 180° at 90° per second
- Pitch: 60° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 50
- Burn damage: 15, radius 2
- Muzzle velocity: 170.0
- Max velocity: 170.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 150
- Damage: 50.0 DPS: 250 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 2° at 180° per second
- Pitch: 2° at 180° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Splash: 250 damage, radius 10
- Full damage splash radius: 1
- Muzzle velocity: 5.0
- Max velocity: 50.0
- Turn rate: 180
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- T2 Orbital Factory 0:33 + 0:04
Built By
- T2 Advanced Naval Factory 0:10 + 0:06
- T1 Naval Factory 0:30 + 0:03