Imperator
Orbital Battleship - Launches drones at planetary enemies. Heavily armored. Attacks land, air sea and orbital targets.- HP: 5500
- Build cost: 14000 metal
- Maximum range: 250
- Total DPS: 455.0
Overview
BlueprintAdvanced Fabrication Flyer
Advanced Builder - Builds basic and advanced structures. Builds air titan. Very mobile. Vulnerable. Less efficient than other builders.- HP: 160
- Build cost: 2400 metal
Overview
Blueprint- Max speed: 20
- Acceleration: 30
- Braking rate: 80
- Turn rate: 30
Physics
- Max speed: 30
- Acceleration: 30
- Braking rate: 30
- Turn rate: 180
Physics
- Vision radius: 200
- No underwater vision
- Orbital vision radius: 400
- Always visible
Recon
Visibility
- Vision radius: 100
- Underwater vision radius: 100
Recon
Economy
- Build rate: 60
- Build range: 45
- Fabrication metal consumption: 60 / s
- Fabrication energy consumption: 2500 / s
- Energy consumption per metal: 41.7
Economy
- Blueprint
- Range: 150
- Damage: 65 DPS: 65 damage every 1.00 seconds (1 shot per second)
- Yaw: 120° at 45° per second
- Pitch: 60° at 45° per second
- Targets: Orbital
- Blueprint
- Type: Beam
- Damage: 65
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 250
- Damage: 160.0 DPS: 800 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 60° at 30° per second
- Targets: Orbital
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 800
- Burn damage: 15, radius 2
- Muzzle velocity: 400.0
- Max velocity: 400.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 120
- Damage: 100 DPS: 50 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 180° per second
- Targets: Air, LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 50
- Splash: 300 damage, radius 4
- Full damage splash radius: 1
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 140
- Firing standard deviation: 10
- Damage: 0 DPS: 0 damage every 0.25 seconds (4 shots per second)
- Yaw: 360° at 720° per second
- Pitch: 180° at 720° per second
- Stored ammo drained after 2.5 seconds (10 shots)
- Targets: LandHorizontal, WaterSurface, Air
- Ammo recharged after 8.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Muzzle velocity: 90
- Max velocity: 90
- Turn rate: 720
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1 (x3)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Weapon #4
Ammo
Target Priorities
Builds
- T2 Advanced Flyer Foundry 1:20
- T2 Advanced Mass Extractor 0:30
- T2 Advanced Power Catalyst 0:41
- T2 Archer 0:15
- T1 Armour Foundry 0:10
- T2 Arsonist 0:13
- T2 Catalyst 11:06
- T1 Clot 0:00.8
- T2 Comet 1:06
- T2 Decimator 0:33
- T2 Diplomat 11:06
- T1 Flyer Foundry 0:10
- T2 Gustav 2:40
- T1 Hive 0:12
- T3 Holocene 16:40
- T2 Iron Dome 4:20
- T1 Jackal 0:05
- T3 Loki 8:20
- T1 Mass Extractor 0:02
- T2 OmniSilo Storage Device 0:08
- T2 Overseer 0:40
- T1 Power Catalyst 0:06
- T2 Purifier 0:03
- T1 Radar 0:05
- T2 Rampart 0:40
- T1 Ripple 0:04
- T1 Scarab 0:09
- T1 Ship Foundry 0:10
- T1 Shredder 0:03
- T1 Sky Bridge 0:13
- T1 Starship Projector 0:10
- T2 Supernova 4:00
- T1 Theodor 0:15
- T1 Tola 0:16
- T2 Tsunami 0:16
- T1 Walker Foundry 0:10
Builds
- T2 Starship Foundry 3:53 + 0:04
Built By
- T2 Advanced Flyer Foundry 0:48 + 0:02