Omega
Orbital Battleship - Rapid-Fire. Very durable. Heavy damage. Attacks everything.- HP: 4000
- Build cost: 14000 metal
- Maximum range: 150
- Total DPS: 630.0
Overview
BlueprintScorpion
Assault Tank - Heavily armored. Splash damage. Attacks land, sea and seabed targets.- HP: 1650
- Build cost: 900 metal
- Maximum range: 130
- Total DPS: 200.0
Overview
Blueprint- Max speed: 15
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Max speed: 8
- Acceleration: 100
- Braking rate: 100
- Turn rate: 55
Physics
- Vision radius: 200
- Underwater vision radius: 200
- Orbital vision radius: 400
- Always visible
Recon
Visibility
- Vision radius: 100
- No underwater vision
Recon
- Blueprint
- Range: 150
- Projectiles per fire: 2
- Damage: 120 DPS: 2x30 damage every 0.50 seconds (2 shots per second)
- Yaw: 100° at 360° per second
- Pitch: 180° at 360° per second
- Targets: Orbital, LandHorizontal, WaterSurface, Air
- Blueprint
- Type: Beam
- Damage: 30
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 120
- Damage: 150.0 DPS: 300 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 180° per second
- Targets: Air, LandHorizontal, WaterSurface, SeaFloor
- Blueprint
- Type: Beam
- Damage: 300
- Splash: 300 damage, radius 4
- Full damage splash radius: 1
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon #1 (x4)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- Blueprint
- Range: 130
- Damage: 200.0 DPS: 500 damage every 2.50 seconds (0.4 shots per second)
- Yaw: 180° at 60° per second
- Pitch: 40° at 60° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 500
- Splash: 150 damage, radius 15
- Full damage splash radius: 4
- Burn damage: 15, radius 2
- Muzzle velocity: 110
- Max velocity: 150
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
- T2 Orbital Factory 3:53 + 0:04
Built By
- T2 Advanced Armour Foundry 0:18 + 0:04
- T2 Starcannon 0:20 + 0:04