Anti-Nuke Launcher

Anti-Nuke - Builds advanced anti-nuclear missiles.

    Overview

    Blueprint
    • HP: 3500
    • Build cost: 12000 metal
    • Missile storage capacity: 3
    • Maximum range: 300
    • Total DPS: 1.5
    • Build locations: land, water surface

Stoke

Light Tank - Amphibious. Armed with torpedoes. Attacks land, sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 225
    • Build cost: 210 metal
    • Maximum range: 150
    • Total DPS: 115.5

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 14
    • Acceleration: 40
    • Braking rate: 40
    • Turn rate: 100
    • Amphibious

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Radar radius: 310

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    • Build rate: 60
    • Fabrication metal consumption: 60 / s
    • Fabrication energy consumption: 4000 / s
    • Energy consumption per metal: 66.7

    Economy

    Weapon

    • Blueprint
    • Range: 300
    • Damage: 1.5 DPS: 1 damage every 0.67 seconds (1.5 shots per second)
    • Targets: Air, Orbital
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Metal cost: 5000 per shot
    • Build time: 1:23
    • Damage: 1
    • Muzzle velocity: 1500.0
    • Max velocity: 1500.0
    • Turn rate: 3600
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall
      Anti Entity Targets

    Weapon #1

    • Blueprint
    • Range: 80
    • Damage: 58.5 DPS: 39 damage every 0.67 seconds (1.5 shots per second)
    • Yaw: 360° at 160° per second
    • Pitch: 90° at 120° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Layer Ammo
      AnyLand
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 39
    • Splash: 25 damage, radius 6
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200.0
    • Max velocity: 200.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 150
    • Damage: 57.0 DPS: 200 damage every 3.51 seconds (0.28 shots per second)
    • Yaw: 360° at 160° per second
    • Pitch: 90° at 120° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Layer Ammo
      Seafloor
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 200
    • Muzzle velocity: 40.0
    • Max velocity: 70.0
    • Turn rate: 160
    • Collision check: enemies
    • Collision response: impact
    • LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 200
    • Muzzle velocity: 100.0
    • Max velocity: 70.0
    • Turn rate: 160
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall