Anti-Nuke Launcher

Anti-Nuke - Builds advanced anti-nuclear missiles.

    Overview

    Blueprint
    • HP: 3500
    • Build cost: 12000 metal
    • Missile storage capacity: 3
    • Maximum range: 300
    • Total DPS: 1.5
    • Build locations: land, water surface

Panzer

Hover Assault - Can cross water and lava. Fires in salvos. Attacks land, sea and orbital targets.

    Overview

    Blueprint
    • HP: 200
    • Build cost: 1200 metal
    • Maximum range: 180
    • Total DPS: 462.5

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 14
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 40
    • Hovers over land, lava and water

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Radar radius: 310

    Recon

    • Vision radius: 100
    • No underwater vision

    Economy

    • Build rate: 60
    • Fabrication metal consumption: 60 / s
    • Fabrication energy consumption: 4000 / s
    • Energy consumption per metal: 66.7

    Economy

    Weapon

    • Blueprint
    • Range: 300
    • Damage: 1.5 DPS: 1 damage every 0.67 seconds (1.5 shots per second)
    • Targets: Air, Orbital
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Metal cost: 5000 per shot
    • Build time: 1:23
    • Damage: 1
    • Muzzle velocity: 1500.0
    • Max velocity: 1500.0
    • Turn rate: 3600
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall
      Anti Entity Targets

    Weapon #1 (x6)

    • Blueprint
    • Range: 180
    • Firing standard deviation: 20
    • Damage: 75.0 DPS: 50 damage every 0.67 seconds (1.5 shots per second)
    • Yaw: 180° at 120° per second
    • Pitch: 89.9° at 50° per second
    • Stored ammo drained after 2.67 seconds (4 shots)
    • Targets: LandHorizontal, WaterSurface, Orbital
    • Ammo recharged after 6.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 50
    • Splash: 10 damage, radius 6
    • Burn damage: 15, radius 2
    • Muzzle velocity: 10.0
    • Max velocity: 110.0
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall

    Weapon #2

    • Blueprint
    • Range: 180
    • Firing standard deviation: 20
    • Damage: 12.5 DPS: 50 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 120° per second
    • Pitch: 89.9° at 50° per second
    • Targets: Orbital, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 50
    • Splash: 10 damage, radius 6
    • Burn damage: 15, radius 2
    • Muzzle velocity: 110
    • Max velocity: 110.0
    • Turn rate: 360
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall
      Anti Entity Targets