Ward

Mobile Anti-Nuke - Launches a single anti-nuclear missile.

    Overview

    Blueprint
    • HP: 3000
    • Build cost: 8000 metal
    • Maximum range: 300
    • Total DPS: 0.01

Pelter

Artillery - Medium range for siege and area denial. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 900 metal
    • Maximum range: 240
    • Total DPS: 60.0
    • Build locations: land, water surface

    Physics

    • Max speed: 10
    • Acceleration: 70
    • Braking rate: 70
    • Turn rate: 60
    • Hovers over land, lava and water

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Radar radius: 310

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    • Weapon metal consumption: 75 / s

    Economy

    • Weapon energy consumption: 200 / s

    Weapon

    • Blueprint
    • Range: 300
    • Damage: 0.01 DPS: 1 damage every 100.00 seconds (0.01 shots per second)
    • Metal consumption: 7500 per shot
    • Targets: Air, Orbital
    • Ammo recharged after 100.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage target: HitPoints
    • Damage: 1
    • Muzzle velocity: 1500.0
    • Max velocity: 1500.0
    • Turn rate: 3600
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall
      Anti Entity Targets

    Weapon

    • Blueprint
    • Range: 240
    • Firing standard deviation: 0.5
    • Damage: 60.0 DPS: 300 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 180° at 15° per second
    • Pitch: 89.9° at 15° per second
    • Energy consumption: 1000 per shot
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 5.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage target: HitPoints
    • Damage: 300
    • Splash: 300 damage, radius 12
    • Full damage splash radius: 2
    • Muzzle velocity: 150.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall