Nuclear Missile Launcher

Nuclear Missile Launcher - Builds interplanetary long range nuclear missile with large area damage.

    Overview

    Blueprint
    • HP: 1500
    • Build cost: 14400 metal
    • Missile storage capacity: 1
    • Maximum range: 5000
    • Total DPS: 33000.0
    • Build locations: land, water surface

Scorpion

Assault Tank - Heavily armored. Splash damage. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 1650
    • Build cost: 900 metal
    • Maximum range: 130
    • Total DPS: 200.0

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 8
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 55

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 100
    • No underwater vision

    Economy

    • Build rate: 90
    • Fabrication metal consumption: 90 / s
    • Fabrication energy consumption: 6000 / s
    • Energy consumption per metal: 66.7

    Economy

    Weapon

    • Blueprint
    • Range: 5000
    • Damage: 33000.0 DPS: 33000 damage every 1.00 seconds (1 shot per second)
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Interplanetary type: System
    • Metal cost: 30000 per shot
    • Build time: 5:33
    • Damage: 33000
    • Splash: 33000 damage, radius 150
    • Full damage splash radius: 125
    • Burn damage: 200, radius 137
    • Muzzle velocity: 40.0
    • Max velocity: 75.0
    • Turn rate: 180
    • Collision check: ground
    • Collision response: impact
    • Unit types: Interplanetary, Mobile, Orbital
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon

    • Blueprint
    • Range: 130
    • Damage: 200.0 DPS: 500 damage every 2.50 seconds (0.4 shots per second)
    • Yaw: 180° at 60° per second
    • Pitch: 40° at 60° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 500
    • Splash: 150 damage, radius 15
    • Full damage splash radius: 4
    • Burn damage: 15, radius 2
    • Muzzle velocity: 110
    • Max velocity: 150
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air