Nuclear Missile Launcher
Nuclear Missile Launcher - Builds interplanetary long range nuclear missile with large area damage.- HP: 1500
- Build cost: 14400 metal
- Missile storage capacity: 1
- Maximum range: 5000
- Total DPS: 33000.0
- Build locations: land, water surface
Overview
BlueprintSlammer
Assault Bot - Armoured with high damage guns and torpedoes. Amphibious. Attacks land and sea.- HP: 360
- Build cost: 500 metal
- Maximum range: 160
- Total DPS: 547.5
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 14
- Acceleration: 140
- Braking rate: -1
- Turn rate: 720
- Amphibious
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 85
- Underwater vision radius: 85
Recon
- Build rate: 90
- Fabrication metal consumption: 90 / s
- Fabrication energy consumption: 6000 / s
- Energy consumption per metal: 66.7
Economy
Economy
- Blueprint
- Range: 5000
- Damage: 33000.0 DPS: 33000 damage every 1.00 seconds (1 shot per second)
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 30000 per shot
- Build time: 5:33
- Damage: 33000
- Splash: 33000 damage, radius 150
- Full damage splash radius: 125
- Burn damage: 200, radius 137
- Muzzle velocity: 40.0
- Max velocity: 75.0
- Turn rate: 180
- Collision check: ground
- Collision response: impact
- Unit types: Interplanetary, Mobile, Orbital
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 110
- Damage: 360.0 DPS: 90 damage every 0.25 seconds (4 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 90
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
- Blueprint
- Range: 160
- Damage: 187.5 DPS: 250 damage every 1.33 seconds (0.75 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 75.0
- Max velocity: 75.0
- Turn rate: 150
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 100.0
- Max velocity: 75.0
- Turn rate: 150
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1
Layer Ammo
AnyLand
Target Priorities
Weapon #2
Layer Ammo
Seafloor
LandHorizontal
Target Priorities
Built By
- T2 Advanced Bot Factory 0:11 + 0:03
- T2 Unit Cannon 0:11 + 0:03 + 0:03