Supernova
Nuclear Missile Launcher - Builds and launches unlimited range, large splash damage, nuclear missiles. Can fire at other planets.- HP: 1500
- Build cost: 14400 metal
- Missile storage capacity: 1
- Maximum range: 5000
- Total DPS: 33000.0
- Build locations: land, water surface
Overview
BlueprintSpinner
Mobile Anti-Air - Equipped with homing missiles. Only attacks air.- HP: 160
- Build cost: 150 metal
- Maximum range: 130
- Total DPS: 60.0
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 180
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 100
- No underwater vision
Recon
- Build rate: 90
- Fabrication metal consumption: 90 / s
- Fabrication energy consumption: 6000 / s
- Energy consumption per metal: 66.7
Economy
Economy
- Blueprint
- Range: 5000
- Damage: 33000.0 DPS: 33000 damage every 1.00 seconds (1 shot per second)
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 30000 per shot
- Build time: 5:33
- Damage: 33000
- Splash: 33000 damage, radius 150
- Full damage splash radius: 125
- Burn damage: 200, radius 137
- Muzzle velocity: 40
- Max velocity: 75
- Turn rate: 180
- Collision check: ground
- Collision response: impact
- Unit types: Custom1, Mobile, Orbital
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 130
- Damage: 60.0 DPS: 25 damage every 0.42 seconds (2.4 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 85° at 3600° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 25
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Turn rate: 720.0
- Collision check: enemies
- Collision response: impact
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Mobile & Air
Weapon
Ammo
Target Priorities
Built By
- T2 Advanced Vehicle Factory 0:03 + 0:04
- T2 Unit Cannon 0:03 + 0:02 + 0:02
- T1 Vehicle Factory 0:10 + 0:04