Anti-Nuke Launcher
Anti-Nuke - Builds advanced anti-nuclear missiles.- HP: 3500
- Build cost: 12000 metal
- Missile storage capacity: 3
- Maximum range: 300
- Total DPS: 1.5
- Build locations: land, water surface
Overview
BlueprintSquall
Missile Drone - Fast, fragile, attacks land and air.- HP: 40
- Build cost: 90 metal
- Maximum range: 100
- Total DPS: 120.0
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 80
- Acceleration: 80
- Braking rate: 30
- Turn rate: 240
Physics
- Vision radius: 100
- Underwater vision radius: 100
- Radar radius: 310
Recon
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Build rate: 60
- Fabrication metal consumption: 60 / s
- Fabrication energy consumption: 4000 / s
- Energy consumption per metal: 66.7
Economy
Economy
- Blueprint
- Range: 300
- Damage: 1.5 DPS: 1 damage every 0.67 seconds (1.5 shots per second)
- Targets: Air, Orbital
- Blueprint
- Type: Projectile
- Flight type: Staged
- Metal cost: 5000 per shot
- Build time: 1:23
- Damage: 1
- Muzzle velocity: 1500.0
- Max velocity: 1500.0
- Turn rate: 3600
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 100
- Damage: 80.0 DPS: 100 damage every 1.25 seconds (0.8 shots per second)
- Yaw: 90° at 360° per second
- Pitch: 360° at 360° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 100
- Muzzle velocity: 50.0
- Max velocity: 50.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
- Blueprint
- Range: 100
- Damage: 40.0 DPS: 50 damage every 1.25 seconds (0.8 shots per second)
- Yaw: 180° at 1000° per second
- Pitch: 180° at 1000° per second
- Targets: WaterSurface, LandHorizontal, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 50
- Splash: 20 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Commander
- Air
- Mobile
- Structure - Wall
- Wall
Weapon #1
Layer Ammo
Air
Target Priorities
Weapon #2
Ammo
Target Priorities
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- T2 Advanced Fabrication Vehicle 3:20
- T2 Colonel 2:30
- T2 Mend 3:20