![](https://cdn.palobby.com/pa/units/sea/missile_ship/missile_ship_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_missile_ship.png)
Stingray
Missile Ship - Long range with radar. High damage anti-air and tactical missiles. Attacks land, sea, air, and orbital targets.- HP: 3000
- Build cost: 3200 metal
- Maximum range: 260
- Total DPS: 1130.0
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/land/l_bot_support_commander/l_bot_support_commander_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_bot_support_commander.png)
Praetorian
Auxiliary Commander - Can build advanced structures. Heavily armored. High damage. Attacks any targets except orbital.- HP: 8000
- Build cost: 7000 metal
- Maximum range: 110
- Total DPS: 400.0
Overview
Blueprint- Max speed: 11
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 90
- Amphibious
Physics
- Vision radius: 250
- Underwater vision radius: 250
- Radar radius: 350
- Sonar radius: 350
Recon
- Vision radius: 150
- Underwater vision radius: 150
Recon
Economy
- Build rate: 80
- Build range: 45
- Fabrication metal consumption: 80 / s
- Fabrication energy consumption: 2500 / s
- Energy consumption per metal: 31.2
Economy
- Blueprint
- Range: 260
- Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
- Targets: LandHorizontal, WaterSurface, Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 1000
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Collision check: enemies
- Collision response: impact
- Air & (Tactical | Heavy | MissileDefense)
- Mobile - Air
- Structure - Wall
- Mobile & Air
- Wall
- Blueprint
- Range: 150
- Damage: 800 DPS: 200 damage every 0.25 seconds (4 shots per second)
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 200
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 25.0
- Max velocity: 250.0
- Turn rate: 360.0
- Collision check: enemies
- Collision response: impact
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Mobile & Air
- Blueprint
- Range: 225
- Damage: 80.0 DPS: 400 damage every 5.00 seconds (0.2 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 200.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 110
- Damage: 400.0 DPS: 100 damage every 0.25 seconds (4 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 360° per second
- Targets: LandHorizontal, Seafloor, WaterSurface, Air, Underwater
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 100
- Splash: 100 damage, radius 10
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Turn rate: 360.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon
Ammo
Target Priorities
Builds
-
T2
Advanced Mass Extractor 0:22
-
T2
Advanced Power Catalyst 0:31
-
T2
Advanced Walker Foundry 1:00
-
T2
Archer 0:11
-
T1
Armour Foundry 0:07
-
T2
Arsonist 0:10
-
T2
Catalyst 8:20
-
T1
Clot 0:00.6
-
T2
Comet 0:50
-
T2
Decimator 0:25
-
T2
Diplomat 8:20
-
T1
Flyer Foundry 0:07
-
T2
Gustav 2:00
-
T1
Hive 0:09
-
T3
Holocene 12:30
-
T2
Iron Dome 3:15
-
T1
Jackal 0:04
-
T1
Mass Extractor 0:02
-
T2
OmniSilo Storage Device 0:06
-
T2
Overseer 0:30
-
T1
Power Catalyst 0:05
-
T2
Purifier 0:02
-
T1
Radar 0:04
-
T2
Rampart 0:30
-
T1
Ripple 0:03
-
T1
Scarab 0:06
-
T1
Ship Foundry 0:07
-
T1
Shredder 0:02
-
T1
Sky Bridge 0:10
-
T1
Starship Projector 0:07
-
T2
Supernova 3:00
-
T1
Theodor 0:11
-
T3
Thor 6:15
-
T1
Tola 0:12
-
T2
Tsunami 0:12
-
T1
Walker Foundry 0:07
Builds
-
T2
Advanced Naval Factory 0:53 + 0:06
Built By
-
T2
Advanced Walker Foundry 2:20 + 0:03
-
T2
Starcannon 2:35 + 0:04