Manta
Advanced Frigate - Long range. High damage. Attacks land, air, sea, and orbital targets.- HP: 3500
- Build cost: 3750 metal
- Maximum range: 260
- Total DPS: 2300.0
Overview
Blueprint- Max speed: 11
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Max speed: 500
- Acceleration: 700
- Braking rate: 0
- Turn rate: 1080
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
Economy
- Metal production: 100000 / s
- Energy production: 100000 / s
- Metal storage: 10000
- Energy storage: 100000
- Build rate: 10000
- Build range: 10000
- Fabrication metal consumption: 10000 / s
- Energy consumption per metal: 0.0
Economy
- Blueprint
- Range: 260
- Damage: 1500 DPS: 500 damage every 0.33 seconds (3 shots per second)
- Stored ammo drained after 2.33 seconds (7 shots)
- Targets: LandHorizontal, WaterSurface, Orbital
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 500
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
- Blueprint
- Range: 130
- Projectiles per fire: 2
- Damage: 360 DPS: 2x30 damage every 0.17 seconds (6 shots per second)
- Yaw: 360° at 360° per second
- Pitch: 90° at 360° per second
- Targets: Air
- Blueprint
- Type: Beam
- Damage target: HitPoints
- Damage: 30
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
- Blueprint
- Range: 130
- Projectiles per fire: 2
- Firing standard deviation: 5
- Damage: 0 DPS: 2x0 damage every 0.12 seconds (8 shots per second)
- Yaw: 360° at 360° per second
- Pitch: 90° at 360° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage target: HitPoints
- Splash: 10 damage, radius 1
- Burn damage: 15, radius 2
- Muzzle velocity: 280
- Max velocity: 280
- Collision check: enemies
- Collision response: impact
- Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
- Air & Mobile
- Blueprint
- Range: 225
- Damage: 80.0 DPS: 400 damage every 5.00 seconds (0.2 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 400.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
Weapon #3 (x2)
Ammo
Target Priorities
Weapon #4
Ammo
Target Priorities
Anti Entity Targets
Builds
-
T2
Advanced Air Factory
0:00.5
-
T2
Advanced Armour Foundry
0:00.5
-
T2
Advanced Bot Factory
0:00.5
-
T2
Advanced Energy Plant
0:00.3
-
T2
Advanced Flyer Foundry
0:00.5
-
T2
Advanced Laser Defense Tower
0:00.1
-
T2
Advanced Mass Extractor
0:00.2
-
T2
Advanced Metal Extractor
0:00.2
-
T2
Advanced Naval Factory
0:00.5
-
T2
Advanced Power Catalyst
0:00.2
-
T2
Advanced Radar
0:00.2
-
T2
Advanced Ship Foundry
0:00.5
-
T2
Advanced Torpedo Launcher
0:00.1
-
T2
Advanced Vehicle Factory
0:00.5
-
T2
Advanced Walker Foundry
0:00.5
-
T1
Air Factory
0:00.1
-
T2
Anchor
0:00.1
-
T2
Anti-Nuke Launcher
0:01
-
T2
Archer
0:00.1
-
T3
Ares
0:03
-
T1
Armour Foundry
0:00.1
-
T2
Arsonist
0:00.1
-
T3
Atlas
0:03
-
T1
Bot Factory
0:00.1
-
T2
Catalyst
0:04
-
T2
Catalyst
0:04
-
T2
Catapult
0:00.2
-
T2
Centurion
0:00.1
-
T1
Clot
0:00.0
-
T2
Comet
0:00.4
-
T2
Decimator
0:00.2
-
T2
Diplomat
0:04
-
T1
Energy Plant
0:00.0
-
T1
Energy Storage
0:00.0
-
T2
Flak Cannon
0:00.1
-
T1
Flyer Foundry
0:00.1
-
T1
Galata Turret
0:00.0
-
T2
Gustav
0:01.0
-
T2
Halley
0:04
-
T3
Helios
0:03
-
T1
Hive
0:00.1
-
T2
Holkins
0:01.0
-
T3
Holocene
0:06
-
T1
Investigator Radar
0:00.0
-
T2
Iron Dome
0:01
-
T1
Jackal
0:00.0
-
T2
Jig
0:00.4
-
T0
Kessler
0:00.0
-
T1
Laser Defense Tower
0:00.0
-
T1
Lob
0:00.1
-
T3
Loki
0:03
-
T1
Mass Extractor
0:00.0
-
T1
Metal Extractor
0:00.0
-
T1
Metal Storage
0:00.0
-
T1
Naval Factory
0:00.1
-
T2
Nuclear Missile Launcher
0:01
-
T3
Odin
0:03
-
T2
OmniSilo Storage Device
0:00.1
-
T2
Orbital Factory
0:00.4
-
T1
Orbital Launcher
0:00.1
-
T2
Overseer
0:00.2
-
T1
Pelter
0:00.1
-
T1
Power Catalyst
0:00.0
-
T2
Purifier
0:00.0
-
T1
Radar
0:00.0
-
T1
Radar
0:00.0
-
T2
Radar Jamming Station
0:00.2
-
T3
Ragnarok
0:06
-
T2
Rampart
0:00.2
-
T2
Rig
0:00.4
-
T1
Ripple
0:00.0
-
T1
Scarab
0:00.1
-
T1
Ship Foundry
0:00.1
-
T1
Shredder
0:00.0
-
T1
Single Laser Defense Tower
0:00.0
-
T1
Sky Bridge
0:00.1
-
T2
Starcannon
0:00.3
-
T2
Starship Foundry
0:00.4
-
T1
Starship Projector
0:00.1
-
T2
Supernova
0:01
-
T1
Teleporter
0:00.1
-
T1
Theodor
0:00.1
-
T3
Thor
0:03
-
T1
Tola
0:00.1
-
T1
Torpedo Launcher
0:00.0
-
T2
Tsunami
0:00.1
-
T3
Tyr
0:04
-
T1
Umbrella
0:00.1
-
T2
Unit Cannon
0:00.6
-
T1
Vehicle Factory
0:00.1
-
T1
Walker Foundry
0:00.1
-
T1
Wall
0:00.0
-
T3
Zeus
0:03
Builds
-
T2
Advanced Ship Foundry
0:57
+ 0:06