Jaeger

Hover Railgun - Fast. Long range. Can cross water and lava. Attacks land, air and sea targets.

    Overview

    Blueprint
    • HP: 1600
    • Build cost: 1700 metal
    • Maximum range: 250
    • Total DPS: 675.0

Zeus

Lightning Titan - Heavy damage over a wide area. Attacks any targets except orbital.

    Overview

    Blueprint
    • HP: 12000
    • Build cost: 30000 metal
    • Maximum range: 100
    • Total DPS: 825.0

    Physics

    • Max speed: 16
    • Acceleration: 8
    • Braking rate: 6
    • Turn rate: 50
    • Hovers over land, lava and water

    Physics

    • Max speed: 30
    • Acceleration: 30
    • Braking rate: 30
    • Turn rate: 50

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Economy

    Economy

    • Weapon energy consumption: 5500 / s

    Weapon #1

    • Blueprint
    • Range: 250
    • Damage: 375.0 DPS: 750 damage every 2.00 seconds (0.5 shots per second)
    • Yaw: 180° at 45° per second
    • Pitch: 60° at 45° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 750
    • Splash: 750 damage, radius 5
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200.0
    • Max velocity: 200.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2 (x2)

    • Blueprint
    • Range: 110
    • Projectiles per fire: 3
    • Damage: 150 DPS: 3x50 damage every 1.00 seconds (1 shot per second)
    • Yaw: 120° at 60° per second
    • Pitch: 70° at 60° per second
    • Targets: LandHorizontal, WaterSurface, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 50
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #1

    • Blueprint
    • Range: 100
    • Damage: 825.0 DPS: 1500 damage every 1.82 seconds (0.55 shots per second)
    • Energy consumption: 10000 per shot
    • Targets: LandHorizontal, WaterSurface, Air, SeaFloor, Underwater
    • Ammo recharged after 1.82 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 1500
    • Splash: 500 damage, radius 40
    • Full damage splash radius: 5
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense | ( Air & Fighter)
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense

    Death Explosion

    • Blueprint
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 5000
    • Splash: 5000 damage, radius 70
    • Full damage splash radius: 20
    • Burn damage: 200, radius 70
    • Collision check: enemies
    • Collision response: impact