Narwhal
Frigate - Durable. Rapid-fire. Attacks land, air, and sea targets.- HP: 750
- Build cost: 450 metal
- Maximum range: 150
- Total DPS: 250.0
Overview
BlueprintBumblebee
Carpet Bomber - High damage over a wide area. Fragile and slow. Attacks land, sea and undersea targets.- HP: 100
- Build cost: 320 metal
- Maximum range: 10
- Total DPS: 562.5
Overview
Blueprint- Max speed: 12
- Acceleration: 30
- Braking rate: 90
- Turn rate: 60
Physics
- Max speed: 75
- Acceleration: 75
- Braking rate: 20
- Turn rate: 110
Physics
- Vision radius: 180
- Underwater vision radius: 180
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
Economy
- Weapon energy consumption: 100 / s
Economy
- Blueprint
- Range: 150
- Damage: 75.0 DPS: 50 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 30° at 45° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 50
- Burn damage: 15, radius 2
- Muzzle velocity: 170.0
- Max velocity: 170.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 150
- Damage: 75.0 DPS: 25 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 180° per second
- Pitch: 89° at 180° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 25
- Splash: 20 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Turn rate: 720.0
- Collision check: enemies
- Collision response: impact
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Mobile & Air
- Blueprint
- Range: 150
- Damage: 100.0 DPS: 250 damage every 2.50 seconds (0.4 shots per second)
- Yaw: 2° at 180° per second
- Pitch: 2° at 180° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 5.0
- Max velocity: 50.0
- Turn rate: 180
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
- Blueprint
- Range: 10
- Firing standard deviation: 10
- Damage: 562.5 DPS: 75 damage every 0.13 seconds (7.5 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Energy consumption: 75 per shot
- Stored ammo drained after 0.8 seconds (6 shots)
- Targets: LandHorizontal, WaterSurface, Seafloor, Underwater
- Ammo recharged after 4.25 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 75
- Splash: 75 damage, radius 10
- Full damage splash radius: 1
- Burn damage: 15, radius 2
- Muzzle velocity: 15.0
- Max velocity: 15.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & ( Land | Naval )
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
Weapon
Ammo
Target Priorities
- T2 Advanced Naval Factory 0:07 + 0:06
- T1 Naval Factory 0:22 + 0:03
Built By
- T2 Advanced Air Factory 0:07 + 0:02
- T1 Air Factory 0:21 + 0:02