![](https://cdn.palobby.com/pa/units/sea/sea_scout/sea_scout_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_sea_scout.png)
Piranha
Gunboat - Cheap. Fast. Expendable. Attacks land and sea targets.- HP: 175
- Build cost: 150 metal
- Maximum range: 130
- Total DPS: 40
Overview
Blueprint![](https://cdn.palobby.com/pa/units/land/land_scout/land_scout_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_land_scout.png)
Skitter
Scout - Fast. Can see far away and detects mines. Does not attack.- HP: 10
- Build cost: 75 metal
- Maximum range: 110
Overview
Blueprint- Max speed: 20
- Acceleration: 75
- Braking rate: 200
- Turn rate: 180
Physics
- Max speed: 25
- Acceleration: 250
- Braking rate: 250
- Turn rate: 360
Physics
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Vision radius: 200
- Underwater vision radius: 200
- Mine vision radius: 200
Recon
- Blueprint
- Range: 130
- Damage: 40 DPS: 20 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 89° at 180° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 20
- Burn damage: 15, radius 2
- Muzzle velocity: 130.0
- Max velocity: 130.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 110
- Damage: 0.0 DPS: 0 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon
Layer Ammo
AnyLand
Target Priorities
-
T2
Advanced Naval Factory 0:02 + 0:06
-
T1
Naval Factory 0:10 + 0:03
Built By
-
T2
Advanced Vehicle Factory 0:01 + 0:04
-
T1
Vehicle Factory 0:05 + 0:04