Kraken
Advanced Submarine - Radar stealth with very high damage. Attacks land, sea and undersea targets.- HP: 2100
- Build cost: 1800 metal
- Maximum range: 150
- Total DPS: 1150.0
Overview
BlueprintIcarus
Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.- HP: 40
- Build cost: 125 metal
- Maximum range: 70
- Total DPS: 25.0
Overview
Blueprint- Max speed: 12
- Acceleration: 40
- Braking rate: 120
- Turn rate: 60
- Underwater
Physics
- Max speed: 50
- Acceleration: 30
- Braking rate: 20
- Turn rate: 90
Physics
- Vision radius: 200
- Underwater vision radius: 200
- Invisibile to radar
Recon
Stealth
- Vision radius: 50
- Underwater vision radius: 50
Recon
Economy
- Energy production: 175 / s
- Weapon energy consumption: 100 / s
Economy
- Blueprint
- Range: 150
- Damage: 150.0 DPS: 250 damage every 1.67 seconds (0.6 shots per second)
- Yaw: 2° at 180° per second
- Pitch: 2° at 180° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 5.0
- Max velocity: 50.0
- Turn rate: 120
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
- Blueprint
- Range: 150
- Firing standard deviation: 30
- Damage: 1000 DPS: 200 damage every 0.20 seconds (5 shots per second)
- Yaw: 0° at 180° per second
- Pitch: 0° at 180° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 200
- Burn damage: 15, radius 2
- Muzzle velocity: 140.0
- Max velocity: 140.0
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- Blueprint
- Range: 70
- Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 720° per second
- Energy consumption: 300 per shot
- Stored ammo drained after 7.0 seconds (7 shots)
- Targets: Air, AnyHorizontalGroundOrWaterSurface
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Beam
- Damage: 25
- Collision check: enemies
- Collision response: impact
- Fabber
- AirDefense
- Mobile & (Land | Naval)
Weapon
Ammo
Target Priorities
- T2 Advanced Naval Factory 0:30 + 0:06
Built By
- T2 Advanced Air Factory 0:02 + 0:02
- T1 Air Factory 0:08 + 0:02