Typhoon

Drone Carrier - Builds and launches missile drones at enemies. Attacks land, air and sea targets.

    Overview

    Blueprint
    • HP: 5000
    • Build cost: 5200 metal
    • Maximum range: 250

Patriot

Anti-Air Walker - Equipped with homing missiles. Only attacks air targets.

    Overview

    Blueprint
    • HP: 100
    • Build cost: 100 metal
    • Maximum range: 100
    • Total DPS: 100

    Physics

    • Max speed: 11
    • Acceleration: 30
    • Braking rate: 80
    • Turn rate: 45

    Physics

    • Max speed: 15
    • Acceleration: 120
    • Braking rate: 120
    • Turn rate: 720

    Recon

    • Vision radius: 250
    • Underwater vision radius: 250

    Recon

    • Vision radius: 100
    • No underwater vision

    Economy

    • Weapon metal consumption: 30 / s

    Economy

    Weapon

    • Blueprint
    • Range: 250
    • Damage: 0.0 DPS: 0 damage every 0.50 seconds (2 shots per second)
    • Yaw: 0° at 180° per second
    • Pitch: 0° at 180° per second
    • Metal consumption: 30 per shot
    • Stored ammo drained after 10.0 seconds (20 shots)
    • Targets: LandHorizontal, WaterSurface, Air, Underwater, SeaFloor
    • Ammo recharged after 10.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Muzzle velocity: 110.0
    • Max velocity: 110.0
    • Turn rate: 720.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon

    • Blueprint
    • Range: 100
    • Damage: 100 DPS: 25 damage every 0.25 seconds (4 shots per second)
    • Yaw: 180° at 720° per second
    • Pitch: 85° at 720° per second
    • Stored ammo drained after 0.75 seconds (3 shots)
    • Targets: Air
    • Ammo recharged after 1.2 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 25
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200.0
    • Max velocity: 200.0
    • Turn rate: 3600.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
      • Air & Mobile