Pelican

Air Transport - Load a land unit to transport for snipes or expansions.

    Overview

    Blueprint
    • HP: 120
    • Build cost: 140 metal
    • Maximum range: 75

Nuclear Missile Launcher

Nuclear Missile Launcher - Builds interplanetary long range nuclear missile with large area damage.

    Overview

    Blueprint
    • HP: 1500
    • Build cost: 14400 metal
    • Missile storage capacity: 1
    • Maximum range: 5000
    • Total DPS: 33000.0
    • Build locations: land, water surface

    Physics

    • Max speed: 70
    • Acceleration: 30
    • Braking rate: 60
    • Turn rate: 180

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 70
    • No underwater vision

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    Economy

    • Build rate: 90
    • Fabrication metal consumption: 90 / s
    • Fabrication energy consumption: 6000 / s
    • Energy consumption per metal: 66.7

    Weapon

    • Blueprint
    • Range: 75
    • Damage: -0.0 DPS: 0 damage every -1.00 seconds (-1 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 40° at 360° per second
    • Targets: LandHorizontal, WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage target: HitPoints
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Structure - Wall
      • Air
      • Wall

    Weapon

    • Blueprint
    • Range: 5000
    • Damage: 33000.0 DPS: 33000 damage every 1.00 seconds (1 shot per second)
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Interplanetary type: System
    • Metal cost: 30000 per shot
    • Build time: 5:33
    • Damage target: HitPoints
    • Damage: 33000
    • Splash: 33000 damage, radius 150
    • Full damage splash radius: 125
    • Splash damages allies
    • Burn damage: 200, radius 137
    • Muzzle velocity: 40.0
    • Max velocity: 75.0
    • Turn rate: 180
    • Collision check: ground
    • Collision response: impact
    • Ignore sheilds
    • Unit types: Interplanetary, Mobile, Orbital
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall