![](https://cdn.palobby.com/pa_ex1/units/air/support_platform/support_platform_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_support_platform.png)
Angel
Support Platform - Repairs nearby units and auto reclaims wreckage. Intercepts homing missiles. Does not attack.- HP: 1200
- Build cost: 4000 metal
- Maximum range: 160
- Total DPS: 2000.0
Overview
Blueprint![](https://cdn.palobby.com/pa/units/land/assault_bot/assault_bot_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_assault_bot.png)
Dox
Basic Infantry- Fast, adaptable, expendable. Amphibious. Attacks land, air and sea targets.- HP: 40
- Build cost: 45 metal
- Maximum range: 75
- Total DPS: 20.0
Overview
Blueprint- Max speed: 40
- Acceleration: 40
- Braking rate: 30
- Turn rate: 180
Physics
- Max speed: 18
- Acceleration: 50
- Braking rate: -1
- Turn rate: 720
- Amphibious
Physics
- Vision radius: 200
- No underwater vision
Recon
- Vision radius: 105
- Underwater vision radius: 105
Recon
- Build rate: 120
- Build range: 120
- Fabrication metal consumption: 120 / s
- Fabrication energy consumption: 400 / s
- Energy consumption per metal: 3.3
- Auto Repair
- Auto Reclaim
Economy
Economy
- Blueprint
- Range: 160
- Damage: 2000.0 DPS: 400 damage every 0.20 seconds (5 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 0° at 3600° per second
- Targets: Air, Orbital
- Blueprint
- Type: Beam
- Damage: 400
- Collision check: target
- Collision response: destroy
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 75
- Projectiles per fire: 2
- Damage: 20.0 DPS: 2x10 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: LandHorizontal, Seafloor, WaterSurface, Air
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 10
- Burn damage: 15, radius 2
- Muzzle velocity: 130.0
- Max velocity: 130.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon
Layer Ammo
AnyLand
Target Priorities
-
T2
Advanced Air Factory 1:28 + 0:02
Built By
-
T2
Advanced Bot Factory 0:01.0 + 0:03
-
T1
Bot Factory 0:03 + 0:03
-
T2
Unit Cannon 0:01.0 + 0:03 + 0:03