Stingray
Missile Ship - Long range with radar. High damage anti-air and tactical missiles. Attacks land, sea, air, and orbital targets.- HP: 3000
- Build cost: 3200 metal
- Maximum range: 260
- Total DPS: 1130.0
Overview
BlueprintNova
Flying Bomb - Self-destructs to deal very heavy damage over an area over time. Attacks air targets only.- HP: 180
- Build cost: 180 metal
- Maximum range: 160
Overview
Blueprint- Max speed: 11
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Max speed: 95
- Acceleration: 180
- Braking rate: 120
- Turn rate: 1080
Physics
- Vision radius: 250
- Underwater vision radius: 250
- Radar radius: 350
- Sonar radius: 350
Recon
- Vision radius: 150
- No underwater vision
Recon
- Base energy consumption: 150 / s
Economy
Economy
- Blueprint
- Range: 260
- Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
- Targets: LandHorizontal, WaterSurface, Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 1000
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Collision check: enemies
- Collision response: impact
- Air & (Tactical | Heavy | MissileDefense)
- Mobile - Air
- Structure - Wall
- Mobile & Air
- Wall
- Blueprint
- Range: 150
- Damage: 800 DPS: 200 damage every 0.25 seconds (4 shots per second)
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 200
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 25.0
- Max velocity: 250.0
- Turn rate: 360.0
- Collision check: enemies
- Collision response: impact
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Mobile & Air
- Blueprint
- Range: 225
- Damage: 80.0 DPS: 400 damage every 5.00 seconds (0.2 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 400.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 10
- Yaw: 360° at 3600° per second
- Pitch: 180° at 3600° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 10.0
- Turn rate: 30.0
- Collision check: enemies
- Collision response: impact
- Air & Bomber
- Air & Gunship
- Air & Transport
- Air & Mobile
- Blueprint
- Range: 10
- Yaw: 360° at 3600° per second
- Pitch: 180° at 3600° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 10.0
- Turn rate: 30.0
- Collision check: enemies
- Collision response: impact
- Air & Bomber
- Air & Gunship
- Air & Transport
- Air & Mobile
- Blueprint
- Range: 160
- Damage: 0 DPS: 0 damage every 0.10 seconds (10 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 180° at 3600° per second
- Targets: Air
- Blueprint
- Type: Beam
- Full damage splash radius: 1
- Collision check: enemies
- Collision response: impact
- Air & Bomber
- Air & Gunship
- Air & Transport
- Air & Mobile
Self Destruct
Ammo
Target Priorities
Self Destruct
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
- T2 Advanced Naval Factory 0:53 + 0:06
Built By
- T2 Advanced Flyer Foundry 0:03 + 0:02
- T1 Flyer Foundry 0:12 + 0:02