Maul
Shotgun Tank - Close range. Heavily armored. Attacks land, sea and seabed targets.- HP: 1150
- Build cost: 300 metal
- Maximum range: 50
- Total DPS: 280
Overview
BlueprintNuclear Missile Launcher
Nuclear Missile Launcher - Builds interplanetary long range nuclear missile with large area damage.- HP: 1500
- Build cost: 14400 metal
- Missile storage capacity: 1
- Maximum range: 5000
- Total DPS: 33000.0
- Build locations: land, water surface
Overview
Blueprint- Max speed: 10
- Acceleration: 75
- Braking rate: 75
- Turn rate: 180
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
Economy
- Build rate: 90
- Fabrication metal consumption: 90 / s
- Fabrication energy consumption: 6000 / s
- Energy consumption per metal: 66.7
Economy
- Blueprint
- Range: 50
- Projectiles per fire: 8
- Firing standard deviation: 8
- Damage: 280 DPS: 8x35 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 240° per second
- Pitch: 40° at 50° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 35
- Splash: 7 damage, radius 6
- Burn damage: 15, radius 2
- Muzzle velocity: 200
- Max velocity: 200
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Mobile
- Structure - Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 5000
- Damage: 33000.0 DPS: 33000 damage every 1.00 seconds (1 shot per second)
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 30000 per shot
- Build time: 5:33
- Damage: 33000
- Splash: 33000 damage, radius 150
- Full damage splash radius: 125
- Burn damage: 200, radius 137
- Muzzle velocity: 40.0
- Max velocity: 75.0
- Turn rate: 180
- Collision check: ground
- Collision response: impact
- Unit types: Interplanetary, Mobile, Orbital
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
- T2 Advanced Armour Foundry 0:06 + 0:04
- T1 Armour Foundry 0:17 + 0:04