Catfish

Corvette - Fast. Cheap. Attacks land, sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 255
    • Build cost: 200 metal
    • Maximum range: 120
    • Total DPS: 105.0

AOE Nova

Flying Bomb - In the process of exploding. Deals very heavy damage over an area over time. Attacks air targets only.

    Overview

    Blueprint
    • HP: 500
    • Build cost: 180 metal
    • Maximum range: 80
    • Total DPS: 30

    Physics

    • Max speed: 18
    • Acceleration: 40
    • Braking rate: -1
    • Turn rate: 150

    Physics

    • Max speed: 0
    • Acceleration: 400
    • Braking rate: 400
    • Turn rate: 480

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150
    • Sonar radius: 250

    Recon

    • Vision radius: 150
    • No underwater vision

    Weapon #1

    • Blueprint
    • Range: 100
    • Damage: 30.0 DPS: 20 damage every 0.67 seconds (1.5 shots per second)
    • Yaw: 180° at 130° per second
    • Pitch: 80° at 90° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 20
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 120
    • Damage: 75.0 DPS: 250 damage every 3.33 seconds (0.3 shots per second)
    • Yaw: 360° at 3600° per second
    • Pitch: 360° at 3600° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 10.0
    • Max velocity: 50.0
    • Turn rate: 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall

    Self Destruct

    • Blueprint
    • Firing standard deviation: 2
    • Targets: LandHorizontal, WaterSurface
    • Charges in 20.0 seconds
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall

    Weapon #2

    • Blueprint
    • Range: 80
    • Damage: 30 DPS: 6 damage every 0.20 seconds (5 shots per second)
    • Yaw: 0° at 3600° per second
    • Pitch: 0° at 3600° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 6
    • Splash: 6 damage, radius 80
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile

    Death Explosion

    • Blueprint
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 35
    • Splash: 35 damage, radius 70
    • Collision check: enemies
    • Collision response: impact