Investigator
Scout - Fast. Detects mines. Use alt fire to change into a short-range radar detectable only by radar.- HP: 60
- Build cost: 150 metal
- Maximum range: 50
- Factory cooldown: 4
Overview
BlueprintStarship Foundry
Advanced Manufacturing - Builds basic and advanced orbital units.- HP: 9000
- Build cost: 6000 metal
- Factory cooldown: 4
- Build locations: orbital
Overview
Blueprint- Max speed: 35
- Acceleration: 350
- Braking rate: 250
- Turn rate: 720
- Amphibious
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 150
- Underwater vision radius: 150
- Mine vision radius: 150
Recon
- No underwater vision
- Orbital vision radius: 250
- Always visible
Recon
Visibility
Economy
- Build rate: 60
- Fabrication metal consumption: 60 / s
- Fabrication energy consumption: 2000 / s
- Energy consumption per metal: 33.3
Economy
- Blueprint
- Range: 50
- Yaw: 180° at 3000° per second
- Pitch: 180° at 1500° per second
- Targets: LandHorizontal, Seafloor
- Charges in 3.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Self Destruct
Layer Ammo
LandHorizontal
Seafloor
Target Priorities
Builds
- T2 Black Knight 1:23 + 0:04
- T1 Chariot 0:03 + 0:04
- T1 Fabrication Starship 0:21 + 0:04
- T2 Imperator 3:53 + 0:04
- T2 Kosmos 1:20 + 0:04
- T2 Paladin 0:33 + 0:04
- T1 Spectre 0:03 + 0:04
- T1 Sputnik 0:13 + 0:04
- T1 Viper 0:05 + 0:04
Builds
- T2 Advanced Walker Foundry 0:03 + 0:03
- T2 Starcannon 0:03 + 0:04
- T1 Walker Foundry 0:08 + 0:03