![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.28.0/pa/units/land/l_necromancer/l_necromancer_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.28.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_necromancer.png)
Necromancer
Siege Walker - Spawns Purgers. Can attack land targets only.- HP: 250
- Build cost: 1400 metal
- Maximum range: 180
Overview
Blueprint![](https://cdn.palobby.com/pa_ex1/units/air/titan_air/titan_air_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_titan_air.png)
Zeus
Lightning Titan - Heavy damage over a wide area. Attacks any targets except orbital.- HP: 12000
- Build cost: 30000 metal
- Maximum range: 100
- Total DPS: 825.0
Overview
Blueprint- Max speed: 10
- Acceleration: 80
- Braking rate: -1
- Turn rate: 240
- Amphibious
Physics
- Max speed: 30
- Acceleration: 30
- Braking rate: 30
- Turn rate: 50
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Weapon metal consumption: 35 / s
Economy
- Weapon energy consumption: 5500 / s
Economy
- Blueprint
- Range: 180
- Projectiles per fire: 7
- Firing standard deviation: 360
- Damage: 0.0 DPS: 7x0 damage every 12.00 seconds (0.083 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Metal consumption: 420 per shot
- Targets: LandHorizontal
- Ammo recharged after 12.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Burn damage: 15, radius 2
- Muzzle velocity: 17
- Max velocity: 20
- Collision check: enemies
- Collision response: impact
Weapon
Layer Ammo
AnyLand
- Blueprint
- Range: 100
- Damage: 825.0 DPS: 1500 damage every 1.82 seconds (0.55 shots per second)
- Energy consumption: 10000 per shot
- Targets: LandHorizontal, WaterSurface, Air, SeaFloor, Underwater
- Ammo recharged after 1.82 seconds
- Blueprint
- Type: Beam
- Damage: 1500
- Splash: 500 damage, radius 40
- Full damage splash radius: 5
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense | ( Air & Fighter)
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
Weapon #1
Ammo
Target Priorities
-
T2
Advanced Walker Foundry 0:28 + 0:03