Stoke
Light Tank - Amphibious. Armed with torpedoes. Attacks land, sea, seabed and undersea targets.- HP: 225
- Build cost: 210 metal
- Maximum range: 150
- Total DPS: 115.5
Overview
BlueprintSkitter
Scout - Fast. Can see far away and detects mines. Does not attack.- HP: 10
- Build cost: 75 metal
- Maximum range: 110
Overview
Blueprint- Max speed: 14
- Acceleration: 40
- Braking rate: 40
- Turn rate: 100
- Amphibious
Physics
- Max speed: 25
- Acceleration: 250
- Braking rate: 250
- Turn rate: 360
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 200
- Underwater vision radius: 200
- Mine vision radius: 200
Recon
- Blueprint
- Range: 80
- Damage: 58.5 DPS: 39 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 360° at 160° per second
- Pitch: 90° at 120° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 39
- Splash: 25 damage, radius 6
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 150
- Damage: 57.0 DPS: 200 damage every 3.51 seconds (0.28 shots per second)
- Yaw: 360° at 160° per second
- Pitch: 90° at 120° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 200
- Muzzle velocity: 40.0
- Max velocity: 70.0
- Turn rate: 160
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 200
- Muzzle velocity: 100.0
- Max velocity: 70.0
- Turn rate: 160
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1
Layer Ammo
AnyLand
Target Priorities
Weapon #2
Layer Ammo
Seafloor
LandHorizontal
Target Priorities
- Blueprint
- Range: 110
- Damage: 0.0 DPS: 0 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon
Layer Ammo
AnyLand
Target Priorities
- T2 Advanced Armour Foundry 0:04 + 0:04
- T1 Armour Foundry 0:12 + 0:04
- T2 Starcannon 0:04 + 0:04
Built By
- T2 Advanced Vehicle Factory 0:01 + 0:04
- T1 Vehicle Factory 0:05 + 0:04