Manta
Advanced Frigate - Long range. High damage. Attacks land, air, sea, and orbital targets.- HP: 3500
- Build cost: 3750 metal
- Maximum range: 260
- Total DPS: 2300.0
- Factory cooldown: 3.0
- Rolloff delay: 3.0
Overview
BlueprintUnit Cannon
Interplanetary Transport- Builds and launches up to 12 units at once anywhere in the system.- HP: 18000
- Build cost: 10000 metal
- Unit storage capacity: 12
- Maximum range: 5000
- Factory cooldown: 3.0
- Rolloff delay: 3.0
- Build locations: land
Overview
Blueprint- Max speed: 11
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 100
- Underwater vision radius: 120
Recon
Economy
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
- Blueprint
- Range: 130
- Projectiles per fire: 2
- Firing standard deviation: 5
- Damage: 0 DPS: 2x0 damage every 0.12 seconds (8 shots per second)
- Yaw: 360° at 360° per second
- Pitch: 90° at 360° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Direct
- Splash: 10 damage, radius 1
- Burn damage: 15, radius 2
- Muzzle velocity: 280
- Max velocity: 280
- Collision check: enemies
- Collision response: impact
- Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
- Air & Mobile
- Blueprint
- Range: 130
- Projectiles per fire: 2
- Damage: 360 DPS: 2x30 damage every 0.17 seconds (6 shots per second)
- Yaw: 360° at 360° per second
- Pitch: 90° at 360° per second
- Targets: Air
- Blueprint
- Type: Beam
- Damage: 30
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
- Blueprint
- Range: 260
- Damage: 1500 DPS: 500 damage every 0.33 seconds (3 shots per second)
- Stored ammo drained after 2.33 seconds (7 shots)
- Targets: LandHorizontal, WaterSurface, Orbital
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 500
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
- Blueprint
- Range: 225
- Damage: 80.0 DPS: 400 damage every 5.00 seconds (0.2 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 200.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Weapon #4
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 5000
- Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 15° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 1 per shot
- Build time: 0:00.0
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 90
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Builds
- T2 Advanced Fabrication Bot 0:40 + 0:03 + 0:03
- T2 Advanced Fabrication Vehicle 0:45 + 0:03 + 0:03
- T1 Ant 0:03 + 0:03 + 0:03
- T1 Boom 0:01.0 + 0:03 + 0:03
- T1 Dox 0:01.0 + 0:03 + 0:03
- T1 Fabrication Bot 0:03 + 0:03 + 0:03
- T1 Fabrication Vehicle 0:04 + 0:03 + 0:03
- T1 Grenadier 0:02 + 0:03 + 0:03
- T2 Locusts 0:05 + 0:03 + 0:03
- T2 Mend 0:26 + 0:03 + 0:03
- T2 Slammer 0:10 + 0:03 + 0:03
- T1 Spark 0:02 + 0:03 + 0:03
- T1 Spinner 0:03 + 0:03 + 0:03
- T1 Stitch 0:05 + 0:03 + 0:03
Builds
- T2 Advanced Ship Foundry 0:57 + 0:06