Lockheed
Gunship - Heavily armored. Attacks land, sea and seabed targets.- HP: 350
- Build cost: 900 metal
- Maximum range: 100
- Total DPS: 705.0
- Factory cooldown: 2.0
- Rolloff delay: 2.0
Overview
BlueprintUnit Cannon
Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.- HP: 18000
- Build cost: 5600 metal
- Unit storage capacity: 16
- Maximum range: 5000
- Factory cooldown: 2.0
- Rolloff delay: 2.0
- Build locations: land, water surface
Overview
Blueprint- Max speed: 60
- Acceleration: 60
- Braking rate: 60
- Turn rate: 120
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 100
- Underwater vision radius: 120
Recon
Economy
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
- Blueprint
- Range: 80
- Damage: 80 DPS: 20 damage every 0.25 seconds (4 shots per second)
- Yaw: 360° at 360° per second
- Pitch: 100° at 360° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 20
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & (Land | Naval)
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
- Blueprint
- Range: 100
- Firing standard deviation: 30
- Damage: 625.0 DPS: 250 damage every 0.40 seconds (2.5 shots per second)
- Yaw: 0° at 180° per second
- Pitch: 0° at 180° per second
- Stored ammo drained after 0.8 seconds (2 shots)
- Targets: LandHorizontal, WaterSurface
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Full damage splash radius: 2
- Muzzle velocity: 80
- Max velocity: 120
- Turn rate: 270.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & (Land | Naval)
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- Blueprint
- Range: 5000
- Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 15° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 1 per shot
- Build time: 0:00.0
- Muzzle velocity: 250.0
- Max velocity: 250.0
- Turn rate: 90
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Builds
- T2 Advanced Fabrication Bot 0:40 + 0:02 + 0:02
- T2 Advanced Fabrication Vehicle 0:45 + 0:02 + 0:02
- T1 Ant 0:03 + 0:02 + 0:02
- T1 Boom 0:01.0 + 0:02 + 0:02
- T1 Dox 0:01.0 + 0:02 + 0:02
- T1 Fabrication Bot 0:03 + 0:02 + 0:02
- T1 Fabrication Vehicle 0:04 + 0:02 + 0:02
- T1 Grenadier 0:02 + 0:02 + 0:02
- T2 Locusts 0:05 + 0:02 + 0:02
- T2 Mend 0:22 + 0:02 + 0:02
- T2 Slammer 0:11 + 0:02 + 0:02
- T1 Spark 0:02 + 0:02 + 0:02
- T1 Spinner 0:03 + 0:02 + 0:02
- T1 Stinger 0:02 + 0:02 + 0:02
- T1 Stitch 0:05 + 0:02 + 0:02
- T2 Storm 0:16 + 0:02 + 0:02
- T1 Stryker 0:01 + 0:02 + 0:02
Builds
- T2 Advanced Flyer Foundry 0:18 + 0:02