Scythe
Fighter - Fast. High damage. Forward firing only. Only attacks air targets.- HP: 120
- Build cost: 240 metal
- Maximum range: 110
- Total DPS: 58
Overview
BlueprintPanzer
Hover Assault - Can cross water and lava. Fires in salvos. Attacks land, sea and orbital targets.- HP: 200
- Build cost: 1200 metal
- Maximum range: 180
- Total DPS: 462.5
Overview
Blueprint- Max speed: 95
- Acceleration: 180
- Braking rate: 80
- Turn rate: 300
Physics
- Max speed: 14
- Acceleration: 100
- Braking rate: 100
- Turn rate: 40
- Hovers over land, lava and water
Physics
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Vision radius: 100
- No underwater vision
Recon
- Blueprint
- Range: 110
- Projectiles per fire: 2
- Damage: 58 DPS: 2x29 damage every 1.00 seconds (1 shot per second)
- Yaw: 70° at 3600° per second
- Pitch: 89° at 360° per second
- Targets: Air
- Blueprint
- Type: Beam
- Damage: 29
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 180
- Firing standard deviation: 20
- Damage: 75.0 DPS: 50 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 180° at 120° per second
- Pitch: 89.9° at 50° per second
- Stored ammo drained after 2.67 seconds (4 shots)
- Targets: LandHorizontal, WaterSurface, Orbital
- Ammo recharged after 6.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 50
- Splash: 10 damage, radius 6
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 110.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
- Blueprint
- Range: 180
- Firing standard deviation: 20
- Damage: 12.5 DPS: 50 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 120° per second
- Pitch: 89.9° at 50° per second
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 50
- Splash: 10 damage, radius 6
- Burn damage: 15, radius 2
- Muzzle velocity: 110
- Max velocity: 110.0
- Turn rate: 360
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1 (x6)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- T2 Advanced Flyer Foundry 0:04 + 0:02
- T1 Flyer Foundry 0:16 + 0:02
Built By
- T2 Advanced Armour Foundry 0:24 + 0:04