Scythe

Fighter - Fast. High damage. Forward firing only. Only attacks air targets.

    Overview

    Blueprint
    • HP: 120
    • Build cost: 240 metal
    • Maximum range: 110
    • Total DPS: 58

Miniman

Siege Walker - Long range. Launches timed sticky plasma mines. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 125
    • Build cost: 1000 metal
    • Maximum range: 220

    Physics

    • Max speed: 95
    • Acceleration: 180
    • Braking rate: 80
    • Turn rate: 300

    Physics

    • Max speed: 10
    • Acceleration: 120
    • Braking rate: -1
    • Turn rate: 75

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Recon

    • Vision radius: 100
    • No underwater vision

    Weapon

    • Blueprint
    • Range: 110
    • Projectiles per fire: 2
    • Damage: 58 DPS: 2x29 damage every 1.00 seconds (1 shot per second)
    • Yaw: 70° at 3600° per second
    • Pitch: 89° at 360° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 29
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon

    • Blueprint
    • Range: 220
    • Projectiles per fire: 3
    • Firing standard deviation: 2
    • Damage: 0 DPS: 3x0 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 45° per second
    • Pitch: 90° at 360° per second
    • Stored ammo drained after 2.0 seconds (2 shots)
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo recharged after 7.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Burn damage: 15, radius 2
    • Muzzle velocity: 50
    • Max velocity: 100
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure & SurfaceDefense
      • Structure & Defense
      • Mobile - Air
      • Structure - Wall
      • Wall