Epoch
Battleship - High damage. Heavily armored. Long range. Attacks land and sea targets.- HP: 7500
- Build cost: 6000 metal
- Maximum range: 430
- Total DPS: 320.0
Overview
BlueprintGrenadier
Fire Support - Medium range. Can fire over walls. Attacks land and sea targets.- HP: 80
- Build cost: 100 metal
- Maximum range: 125
- Total DPS: 40.0
Overview
Blueprint- Max speed: 11
- Acceleration: 30
- Braking rate: 80
- Turn rate: 30
Physics
- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 130
- Underwater vision radius: 130
Recon
- Blueprint
- Range: 400
- Damage: 160.0 DPS: 800 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 120° at 45° per second
- Pitch: 90° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 800
- Splash: 800 damage, radius 25
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 130.0
- Max velocity: 250.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 430
- Damage: 160.0 DPS: 800 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 120° at 45° per second
- Pitch: 90° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 800
- Splash: 800 damage, radius 25
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 250.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- Blueprint
- Range: 125
- Damage: 20.0 DPS: 40 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 360° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 40
- Splash: 40 damage, radius 6
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 90.0
- Max velocity: 90.0
- Collision check: enemies
- Collision response: impact
- Structure & SurfaceDefense
- Structure & Defense
- Commander
- Mobile - Air
- Structure - Wall
- Wall
Weapon (x2)
Ammo
Target Priorities
- T2 Advanced Naval Factory 1:40 + 0:06
- T2 Advanced Ship Foundry 1:32 + 0:06
Built By
- T2 Advanced Bot Factory 0:01 + 0:03
- T1 Bot Factory 0:06 + 0:03
- T2 Unit Cannon 0:01 + 0:03 + 0:03