Narwhal
Frigate - Durable. Rapid-fire. Attacks land, air, and sea targets.- HP: 750
- Build cost: 450 metal
- Maximum range: 150
- Total DPS: 225.0
Overview
BlueprintAdvanced Fabrication Ship
Advanced Fabricator - Builds basic and advanced naval structures.- HP: 600
- Build cost: 2400 metal
Overview
Blueprint- Max speed: 9
- Acceleration: 30
- Braking rate: 90
- Turn rate: 60
Physics
- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 90
Physics
- Vision radius: 180
- Underwater vision radius: 180
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
Economy
- Build rate: 80
- Build range: 45
- Fabrication metal consumption: 80 / s
- Fabrication energy consumption: 2500 / s
- Energy consumption per metal: 31.2
Economy
- Blueprint
- Range: 150
- Damage: 50.0 DPS: 50 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 45° per second
- Pitch: 30° at 45° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 50
- Burn damage: 15, radius 2
- Muzzle velocity: 85.0
- Max velocity: 85.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 150
- Damage: 75.0 DPS: 25 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 180° per second
- Pitch: 89° at 180° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 25
- Splash: 20 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Turn rate: 720.0
- Collision check: enemies
- Collision response: impact
- Air & Bomber
- Air & Gunship
- Air & Transport
- Air & Mobile
- Blueprint
- Range: 150
- Damage: 100.0 DPS: 250 damage every 2.50 seconds (0.4 shots per second)
- Yaw: 2° at 180° per second
- Pitch: 2° at 180° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 5.0
- Max velocity: 50.0
- Turn rate: 180
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Builds
- T2 Advanced Energy Plant 0:25
- T2 Advanced Laser Defense Tower 0:11
- T2 Advanced Metal Extractor 0:22
- T2 Advanced Naval Factory 1:00
- T2 Advanced Radar 0:30
- T2 Advanced Torpedo Launcher 0:12
- T1 Air Factory 0:07
- T2 Anti-Nuke Launcher 2:30
- T1 Bot Factory 0:07
- T2 Catalyst 8:20
- T2 Catapult 0:25
- T1 Energy Plant 0:05
- T1 Energy Storage 0:05
- T2 Flak Cannon 0:11
- T1 Galata Turret 0:02
- T2 Halley 8:20
- T2 Holkins 2:05
- T1 Laser Defense Tower 0:04
- T1 Lob 0:15
- T1 Metal Extractor 0:02
- T1 Metal Storage 0:05
- T1 Naval Factory 0:07
- T2 Nuclear Missile Launcher 3:00
- T1 Orbital Launcher 0:07
- T1 Pelter 0:11
- T1 Radar 0:02
- T2 Radar Jamming Station 0:25
- T3 Ragnarok 12:30
- T1 Single Laser Defense Tower 0:02
- T1 Teleporter 0:10
- T1 Torpedo Launcher 0:04
- T1 Umbrella 0:11
- T2 Unit Cannon 1:10
- T1 Vehicle Factory 0:07
- T1 Wall 0:00.6
Builds
- T2 Advanced Naval Factory 0:07 + 0:06
- T1 Naval Factory 0:30 + 0:03
Built By
- T2 Advanced Naval Factory 0:40 + 0:06