Hummingbird
Fighter - Fast. High damage. Only attacks air targets.- HP: 120
- Build cost: 220 metal
- Maximum range: 100
- Total DPS: 80.0
Overview
BlueprintJaeger
Hover Railgun - Fast. Long range. Can cross water and lava. Attacks land, air and sea targets.- HP: 1600
- Build cost: 1700 metal
- Maximum range: 250
- Total DPS: 675.0
Overview
Blueprint- Max speed: 90
- Acceleration: 90
- Braking rate: 30
- Turn rate: 270
Physics
- Max speed: 16
- Acceleration: 8
- Braking rate: 6
- Turn rate: 50
- Hovers over land, lava and water
Physics
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Blueprint
- Range: 100
- Damage: 80.0 DPS: 80 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 1000° per second
- Pitch: 180° at 1000° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 80
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
Weapon
Ammo
- Blueprint
- Range: 250
- Damage: 375.0 DPS: 750 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 60° at 45° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 750
- Splash: 750 damage, radius 5
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 110
- Projectiles per fire: 3
- Damage: 150 DPS: 3x50 damage every 1.00 seconds (1 shot per second)
- Yaw: 120° at 60° per second
- Pitch: 70° at 60° per second
- Targets: LandHorizontal, WaterSurface, Air
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 50
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
- T2 Advanced Air Factory 0:04 + 0:02
- T1 Air Factory 0:14 + 0:02
Built By
- T2 Advanced Ship Foundry 0:26 + 0:06