![](https://cdn.palobby.com/pa_ex1/units/sea/destroyer/destroyer_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_destroyer.png)
Orca
Deep Water Destroyer - Medium range with high damage. Very durable. Attacks land and sea targets.- HP: 1500
- Build cost: 600 metal
- Maximum range: 180
- Total DPS: 120.0
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.25.0/pa/units/land/l_t1_turret_adv/l_t1_turret_adv_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.25.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_t1_turret_adv.png)
Scarab
Heavy Turret - High damage. Attacks land, sea and seabed targets.- HP: 2500
- Build cost: 550 metal
- Maximum range: 110
- Total DPS: 300
- Build locations: land, water surface
Overview
Blueprint- Max speed: 12
- Acceleration: 30
- Braking rate: 90
- Turn rate: 45
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 180
- Underwater vision radius: 180
Recon
- Vision radius: 130
- Underwater vision radius: 130
Recon
- Blueprint
- Range: 180
- Projectiles per fire: 2
- Damage: 60.0 DPS: 2x50 damage every 1.67 seconds (0.6 shots per second)
- Yaw: 180° at 90° per second
- Pitch: 60° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 50
- Burn damage: 15, radius 2
- Muzzle velocity: 170.0
- Max velocity: 170.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon (x2)
Ammo
Target Priorities
- Blueprint
- Range: 110
- Damage: 300 DPS: 300 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 50° per second
- Pitch: 90° at 180° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 300
- Burn damage: 15, radius 2
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
-
T2
Advanced Naval Factory 0:10 + 0:06
-
T1
Naval Factory 0:30 + 0:03