![](https://cdn.palobby.com/pa/units/land/bot_tactical_missile/bot_tactical_missile_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_bot_tactical_missile.png)
Bluehawk
Mobile Tactical Missile - Long range with heavy damage. Fires homing missiles. Attacks land, sea and orbital targets.- HP: 200
- Build cost: 800 metal
- Maximum range: 200
- Total DPS: 250.0
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/land/l_t1_turret_basic/l_t1_turret_basic_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_t1_turret_basic.png)
Jackal
Light Turret - Rapid fire. Attacks land, sea and seabed targets.- HP: 750
- Build cost: 325 metal
- Maximum range: 105
- Total DPS: 400
- Build locations: land, water surface
Overview
Blueprint- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 130
- Underwater vision radius: 130
Recon
- Blueprint
- Range: 200
- Damage: 150.0 DPS: 750 damage every 5.00 seconds (0.2 shots per second)
- Targets: LandHorizontal, WaterSurface, Orbital
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 750
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure & SurfaceDefense
- Structure & Defense
- Commander
- Mobile - Air
- Structure - Wall
- Wall
- Blueprint
- Range: 160
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 400.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 105
- Firing standard deviation: 1
- Damage: 400 DPS: 40 damage every 0.10 seconds (10 shots per second)
- Yaw: 180° at 300° per second
- Pitch: 90° at 180° per second
- Stored ammo drained after 0.5 seconds (5 shots)
- Targets: LandHorizontal, Seafloor, WaterSurface
- Ammo recharged after 1.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 40
- Splash: 20 damage, radius 6
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 300.0
- Max velocity: 300.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
-
T2
Advanced Bot Factory 0:17 + 0:03
Built By
-
T2
Advanced Armour Fabricator 0:04
-
T2
Advanced Fabrication Flyer 0:05
-
T2
Advanced Fabrication Vessel 0:03
-
T2
Advanced Fabrication Walker 0:06
-
T1
Armour Fabricator 0:25
-
T1
Fabrication Flyer 0:32
-
T1
Fabrication Vessel 0:20
-
T1
Fabrication Walker 0:36
-
T0
Legion Class Commander 0:10
-
T2
Praetorian 0:04
-
T2
Remora 0:03