![](https://cdn.palobby.com/pa/units/sea/attack_sub/attack_sub_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_attack_sub.png)
Barracuda
Submarine - High damage. Cannot be targeted by cannons. Attacks sea and undersea targets.- HP: 550
- Build cost: 500 metal
- Maximum range: 150
- Total DPS: 150.0
Overview
Blueprint![](https://cdn.palobby.com/pa_ex1/units/sea/fabrication_barge/fabrication_barge_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_fabrication_barge.png)
Barnacle
Support Barge - Repairs damaged ships and auto reclaims wreckage. Builds and detects mines. Cannot help build units. Water hover.- HP: 500
- Build cost: 550 metal
Overview
Blueprint- Max speed: 14
- Acceleration: 40
- Braking rate: 140
- Turn rate: 60
- Underwater
Physics
- Max speed: 14
- Acceleration: 100
- Braking rate: 100
- Turn rate: 90
- Hovers over water and shallows
Physics
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Vision radius: 150
- Underwater vision radius: 150
- Mine vision radius: 150
Recon
Economy
- Build rate: 45
- Build range: 65
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 400 / s
- Energy consumption per metal: 8.9
- Auto Repair
- Auto Reclaim
Economy
- Blueprint
- Range: 150
- Damage: 150.0 DPS: 250 damage every 1.67 seconds (0.6 shots per second)
- Yaw: 2° at 180° per second
- Pitch: 2° at 180° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 5.0
- Max velocity: 50.0
- Turn rate: 120
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
Builds
-
T0
Mine 0:00.4
-
T1
Teleporter 0:17
Builds
-
T2
Advanced Naval Factory 0:08 + 0:06
-
T1
Naval Factory 0:25 + 0:03
Built By
-
T2
Advanced Naval Factory 0:09 + 0:06
-
T1
Naval Factory 0:27 + 0:03