Manta
Advanced Frigate - Long range. High damage. Attacks land, air, sea, and orbital targets.- HP: 3500
- Build cost: 3750 metal
- Maximum range: 260
- Total DPS: 2300.0
Overview
BlueprintAres
Rolling Fortress - Near invincible. Long range. Heavy damage. Hover. Attacks land and sea targets.- HP: 50000
- Build cost: 30000 metal
- Maximum range: 400
- Total DPS: 1380.0
Overview
Blueprint- Max speed: 11
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 30
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 250
- No underwater vision
Recon
- Blueprint
- Range: 130
- Projectiles per fire: 2
- Firing standard deviation: 5
- Damage: 0 DPS: 2x0 damage every 0.12 seconds (8 shots per second)
- Yaw: 360° at 360° per second
- Pitch: 90° at 360° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Direct
- Splash: 10 damage, radius 1
- Burn damage: 15, radius 2
- Muzzle velocity: 280
- Max velocity: 280
- Collision check: enemies
- Collision response: impact
- Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
- Air & Mobile
- Blueprint
- Range: 130
- Projectiles per fire: 2
- Damage: 360 DPS: 2x30 damage every 0.17 seconds (6 shots per second)
- Yaw: 360° at 360° per second
- Pitch: 90° at 360° per second
- Targets: Air
- Blueprint
- Type: Beam
- Damage: 30
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
- Blueprint
- Range: 260
- Damage: 1500 DPS: 500 damage every 0.33 seconds (3 shots per second)
- Stored ammo drained after 2.33 seconds (7 shots)
- Targets: LandHorizontal, WaterSurface, Orbital
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 500
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
- Blueprint
- Range: 225
- Damage: 80.0 DPS: 400 damage every 5.00 seconds (0.2 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 200.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Weapon #4
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 400
- Projectiles per fire: 4
- Firing standard deviation: 0.25
- Damage: 960.0 DPS: 4x800 damage every 3.33 seconds (0.3 shots per second)
- Yaw: 180° at 60° per second
- Pitch: 20° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 800
- Splash: 800 damage, radius 15
- Full damage splash radius: 5
- Muzzle velocity: 200.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
- Blueprint
- Range: 220
- Projectiles per fire: 2
- Firing standard deviation: 0.25
- Damage: 140.0 DPS: 2x100 damage every 1.43 seconds (0.7 shots per second)
- Yaw: 80° at 90° per second
- Pitch: 15° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 100
- Splash: 100 damage, radius 5
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 140.0
- Max velocity: 140.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2 (x3)
Ammo
Target Priorities
- T2 Advanced Ship Foundry 0:57 + 0:06