![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.22.0/pa/units/land/l_bot_artillery/l_bot_artillery_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.22.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_bot_artillery.png)
Miniman
Siege Walker - Long range. Launches timed sticky plasma mines. Attacks land, sea and seabed targets.- HP: 125
- Build cost: 1000 metal
- Maximum range: 220
Overview
Blueprint![](https://cdn.palobby.com/pa/units/sea/sea_scout/sea_scout_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_sea_scout.png)
Piranha
Gunboat - Cheap. Fast. Expendable. Water hover. Attacks land and sea targets.- HP: 175
- Build cost: 150 metal
- Maximum range: 105
- Total DPS: 40
Overview
Blueprint- Max speed: 8
- Acceleration: 120
- Braking rate: 120
- Turn rate: 75
Physics
- Max speed: 20
- Acceleration: 75
- Braking rate: 200
- Turn rate: 180
- Hovers over water and shallows
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Blueprint
- Range: 220
- Projectiles per fire: 3
- Firing standard deviation: 2
- Damage: 0 DPS: 3x0 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 45° per second
- Pitch: 90° at 360° per second
- Stored ammo drained after 2.0 seconds (2 shots)
- Targets: LandHorizontal, Seafloor, WaterSurface
- Ammo recharged after 7.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Burn damage: 15, radius 2
- Muzzle velocity: 50
- Max velocity: 100
- Collision check: enemies
- Collision response: impact
- Structure & SurfaceDefense
- Structure & Defense
- Mobile - Air
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 105
- Damage: 40 DPS: 20 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 89° at 180° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 20
- Burn damage: 15, radius 2
- Muzzle velocity: 130.0
- Max velocity: 130.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
-
T2
Advanced Walker Foundry 0:20 + 0:03
Built By
-
T2
Advanced Naval Factory 0:02 + 0:06
-
T1
Naval Factory 0:07 + 0:03